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Interactive Brokers Group, Inc. (Nasdaq: IBKR) is a global financial services company headquartered in Greenwich, CT, USA, with offices in over 15 countries. We have been at the forefront of financial innovation for over four decades, known for our cutting-edge technology and client commitment.
IBKR affiliates provide global electronic brokerage services around the clock on stocks, options, futures, currencies, bonds, and funds to clients in over 200 countries and territories. We serve individual investors and institutions, including financial advisors, hedge funds and introducing brokers. Our advanced technology, competitive pricing, and global market help our clients to make the most of their investments.
Barron's has recognized Interactive Brokers as the #1 online broker for six consecutive years. Join our dynamic, multi-national team and be a part of a company that simplifies and enhances financial opportunities using state-of-the-art technology.
This is Hybrid role (4 days in office /1 days remote) (Sunday- Thursday)
About your Team:
Interactive Brokers seeks an individual to join our Technical Operations (TOPS) team in Vancouver, BC. To offer the finest online trading experience in the world, Interactive Brokers' TOPS team monitors and provides global operational support for our applications, systems, and other critical business technology 24/7/365.
What will be your responsibilities within IBKR:
What required skill’s you need:
Preferred Skills:
To be successful in this position, you will have the following:
The anticipated base salary range for this role is 65,000 CAD to 75,000 CAD annually, based on skills and experience. The offered salary is just part of the total compensation package. In addition to a competitive salary, the company offers both a discretionary cash bonus and a stock award, as well as a wide range of benefits, including healthcare, and more.
Company Benefits & Perks
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Tenstorrent is leading the industry on cutting-edge AI technology, revolutionizing performance expectations, ease of use, and cost efficiency. With AI redefining the computing paradigm, solutions must evolve to unify innovations in software models, compilers, platforms, networking, and semiconductors. Our diverse team of technologists have developed a high performance RISC-V CPU from scratch, and share a passion for AI and a deep desire to build the best AI platform possible. We value collaboration, curiosity, and a commitment to solving hard problems. We are growing our team and looking for contributors of all seniorities.
Tenstorrent is seeking a highly skilled and experienced Engineer to lead post-silicon power characterization and correlation activities for cutting-edge semiconductor products. In this role, you will be responsible for developing and executing detailed power measurement strategies on silicon, correlating results with pre-silicon models, and driving improvements across power architecture, design, and modeling methodologies. You will serve as a key technical leader, interfacing across design, architecture, validation, and systems teams to ensure silicon meets power and performance specifications under all operating conditions.
This role is hybrid, based out of Toronto, ON or Austin, TX or Santa Clara, CA.
We welcome candidates at various experience levels for this role. During the interview process, candidates will be assessed for the appropriate level, and offers will align with that level, which may differ from the one in this posting.
Who you are
What we need
What you will learn
Compensation for all engineers at Tenstorrent ranges from $100k - $500k including base and variable compensation targets. Experience, skills, education, background and location all impact the actual offer made.
Tenstorrent offers a highly competitive compensation package and benefits, and we are an equal opportunity employer.
This offer of employment is contingent upon the applicant being eligible to access U.S. export-controlled technology. Due to U.S. export laws, including those codified in the U.S. Export Administration Regulations (EAR), the Company is required to ensure compliance with these laws when transferring technology to nationals of certain countries (such as EAR Country Groups D:1, E1, and E2). These requirements apply to persons located in the U.S. and all countries outside the U.S. As the position offered will have direct and/or indirect access to information, systems, or technologies subject to these laws, the offer may be contingent upon your citizenship/permanent residency status or ability to obtain prior license approval from the U.S. Commerce Department or applicable federal agency. If employment is not possible due to U.S. export laws, any offer of employment will be rescinded.
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Tenstorrent is leading the industry on cutting-edge AI technology, revolutionizing performance expectations, ease of use, and cost efficiency. With AI redefining the computing paradigm, solutions must evolve to unify innovations in software models, compilers, platforms, networking, and semiconductors. Our diverse team of technologists have developed a high performance RISC-V CPU from scratch, and share a passion for AI and a deep desire to build the best AI platform possible. We value collaboration, curiosity, and a commitment to solving hard problems. We are growing our team and looking for contributors of all seniorities.
Tenstorrent is seeking an experienced Silicon Validation Engineer to validate and qualify our cutting-edge die-to-die (D2D) subsystem, AI, and Processor IP testchips for the rapidly growing chiplet ecosystem. You'll develop hardware infrastructure for validation platforms, perform comprehensive electrical characterization, and support customer silicon bring-up. If you’re passionate about hands-on silicon testing and want to help usher in the chiplet era of semiconductor products, join us.
This role is on-site, based out of Santa Clara, CA; or Toronto, Canada.
We welcome candidates at various experience levels for this role. During the interview process, candidates will be assessed for the appropriate level, and offers will align with that level, which may differ from the one in this posting.
Who You Are
What We Need
What You Will Learn
Compensation for all engineers at Tenstorrent ranges from $100k - $500k including base and variable compensation targets. Experience, skills, education, background and location all impact the actual offer made.
Tenstorrent offers a highly competitive compensation package and benefits, and we are an equal opportunity employer.
This offer of employment is contingent upon the applicant being eligible to access U.S. export-controlled technology. Due to U.S. export laws, including those codified in the U.S. Export Administration Regulations (EAR), the Company is required to ensure compliance with these laws when transferring technology to nationals of certain countries (such as EAR Country Groups D:1, E1, and E2). These requirements apply to persons located in the U.S. and all countries outside the U.S. As the position offered will have direct and/or indirect access to information, systems, or technologies subject to these laws, the offer may be contingent upon your citizenship/permanent residency status or ability to obtain prior license approval from the U.S. Commerce Department or applicable federal agency. If employment is not possible due to U.S. export laws, any offer of employment will be rescinded.
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Astera Labs (NASDAQ: ALAB) provides rack-scale AI infrastructure through purpose-built connectivity solutions. By collaborating with hyperscalers and ecosystem partners, Astera Labs enables organizations to unlock the full potential of modern AI. Astera Labs’ Intelligent Connectivity Platform integrates CXL®, Ethernet, NVLink, PCIe®, and UALink™ semiconductor-based technologies with the company’s COSMOS software suite to unify diverse components into cohesive, flexible systems that deliver end-to-end scale-up, and scale-out connectivity. The company’s custom connectivity solutions business complements its standards-based portfolio, enabling customers to deploy tailored architectures to meet their unique infrastructure requirements. Discover more at www.asteralabs.com.
Job Description
We are seeking a Technical Lead Digital Design Engineer with deep expertise in high-performance PCIE controller and bridge design, micro-architecture, RTL implementation, and IP integration. The ideal candidate will play a critical role in the development of cutting-edge connectivity solutions.
Key Responsibilities:
Basic Qualifications:
Required Expertise:
Preferred Experience:
Base salary range is $140,000 CAD -$175,000 CAD, and will be determined based on the candidate's capabilities and employees in similar positions.
We know that creativity and innovation happen more often when teams include diverse ideas, backgrounds, and experiences, and we actively encourage everyone with relevant experience to apply, including people of color, LGBTQ+ and non-binary people, veterans, parents, and individuals with disabilities.
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Sony Imageworks Québec est à la recherche d’éclairagistes!
Conçoit et met en œuvre l'éclairage des personnages et des environnements pour les plans assignés qui respectent et améliorent la direction artistique donnée pour une production. Capable d'éclairer plusieurs types de scènes, de simples à moyennement difficiles. Expérience en composition requise. S'assure que les plans assignés s'inscrivent dans la continuité de la séquence. Élabore des solutions et des techniques qui répondent à la direction artistique/technique. Possède une vision claire de la façon dont l'art et la technologie doivent fonctionner. Responsable de l'atteinte des objectifs d'efficacité et des quotas. Interagit avec les superviseurs/les pairs pour échanger des informations relatives à la production ou aux séquences.
Exigences :
La connaissance de Katana, Maya, Linux, UNIX et la capacité d'écrire des scripts dans les langages pertinents, incluant MEL, Perl et Python sont utiles. Connaissance de l'ombrage Renderman, du rendu volumique direct et de l'expérience en lancement de rayons (« ray tracing ») de préférence. La connaissance d'un logiciel de compositing pertinent, y compris Nuke, est souhaitée. Un diplôme de 2 ans ou un certificat d'un an est le plus souhaité, mais une expérience pertinente de minimalement 2 à 3 ans peut être acceptée.
Veuillez noter que vous devez être en mesure de fournir une bande démo illustrant votre expérience artistique et technique pertinente, qui comprend également les nuances pour ce rôle précis.
Nous apprécions les perspectives uniques, et nous voulons que des talents divers et uniques travaillent avec nous. Nous encourageons les candidats de toutes les identités à postuler.
*Sony Pictures Entertainment est un employeur qui respecte l'égalité des chances. Nous évaluons les candidats qualifiés sans tenir compte de la race, de la couleur, de la religion, du sexe, de l'origine nationale, du handicap, de l'âge, de l'orientation sexuelle, de l'identité sexuelle ou d'autres caractéristiques protégées.
Les Films Sony Imageworks is located on the unceded traditional territory of the Kanien’keha:ka (Mohawk) people. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Project based, Full Time
Excellent communication skills in French and English. Some tools used for lighting (e.g., Unreal Engine) are primarily available in English. The Lighting Artist must collaborate with departments such as compositing, FX, animation, and layout, many of whose members are based in English-speaking countries. A strong understanding of English is essential to ensure visual consistency, adherence to technical standards, and smooth communication.
Wage range $30.21 - $38.46/hour CAD
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Les Films Sony Imageworks Montreal is seeking Lighters!
Designs and implements lighting of characters and environments for assigned shots that meet and improve the given art direction for a production. Able to light multiple types of scenes from simple to moderately difficult. Compositing experience required. Ensures that assigned shots fit the continuity of the sequence. Develops solutions and techniques that meet art/technical direction. Has a clear vision of how art/technology should function. Accountable for meeting efficiency and quota targets. Interacts with supervisors/peers to exchange information relevant to the show or sequences.
Knowledge of Katana, Maya, Linux, UNIX and scripting ability in relevant languages including MEL, Perl and Python is helpful. Knowledge of Renderman shading, volume rendering and raytracing experience preferred. Knowledge of relevant compositing software including Nuke is preferred.Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of relevant experience may be accepted.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Conçoit et met en œuvre l'éclairage des personnages et des environnements pour les plans assignés qui respectent et améliorent la direction artistique donnée pour une production. Capable d'éclairer plusieurs types de scènes, de simples à moyennement difficiles. Expérience en « compositing » requise. S'assure que les plans assignés s'inscrivent dans la continuité de la séquence. Élabore des solutions et des techniques qui répondent à la direction artistique/technique. Possède une vision claire de la façon dont l'art et la technologie doivent fonctionner. Responsable de l'atteinte des objectifs d'efficacité et de quotas. Interagit avec les superviseurs/les pairs pour échanger des informations relatives à la production ou aux séquences.
La connaissance de Katana, Maya, Linux, UNIX et la capacité d'écrire des scripts dans les langages pertinents, incluant MEL, Perl et Python sont hautement souhaités. Connaissance de l'ombrage Renderman, du rendu volumique direct et de l'expérience en lancement de rayons (« ray tracing ») est préférable. La connaissance d'un logiciel de composition pertinent, y compris Nuke, est souhaitée. Minimum requis de 3 ans et + d'expérience en production ou d'expérience dans le domaine du long métrage de préférence.
Veuillez noter que vous devez être en mesure de fournir une bande démo illustrant votre expérience artistique et technique pertinente, qui comprend également les nuances pour ce rôle spécifique.
Nous apprécions les perspectives uniques, et nous voulons que des talents divers et uniques travaillent avec nous. Nous encourageons les candidats de toutes les identités à postuler.
*Sony Pictures Entertainment est un employeur qui respecte l'égalité des chances. Nous évaluons les candidats qualifiés sans tenir compte de la race, de la couleur, de la religion, du sexe, de l'origine nationale, du handicap, de l'âge, de l'orientation sexuelle, de l'identité sexuelle ou d'autres caractéristiques protégées.
Les Films Sony Imageworks is located on the unceded traditional territory of the Kanien’keha:ka (Mohawk) people. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Project based, Full Time
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Les Films Sony Imageworks Montreal is seeking Lighters!
Designs and implements lighting of characters and environments for assigned shots that meet and improve the given art direction for a production. Able to light multiple types of scenes from simple to moderately difficult. Compositing experience required. Ensures that assigned shots fit the continuity of the sequence. Develops solutions and techniques that meet art/technical direction. Has a clear vision of how art/technology should function. Accountable for meeting efficiency and quota targets. Interacts with supervisors/peers to exchange information relevant to the show or sequences.
Knowledge of Katana, Maya, Linux, UNIX and scripting ability in relevant languages including MEL, Perl and Python highly desirable. Knowledge of Renderman shading, volume rendering and raytracing experience preferred. Knowledge of relevant compositing software including Nuke is preferred. Minimum requirement of 3+ years production experience or feature film experience preferred.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
Ready to apply?
Apply to Sony Pictures Imageworks
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Cerebras Systems builds the world's largest AI chip, 56 times larger than GPUs. Our novel wafer-scale architecture provides the AI compute power of dozens of GPUs on a single chip, with the programming simplicity of a single device. This approach allows Cerebras to deliver industry-leading training and inference speeds and empowers machine learning users to effortlessly run large-scale ML applications, without the hassle of managing hundreds of GPUs or TPUs.
Cerebras' current customers include top model labs, global enterprises, and cutting-edge AI-native startups. OpenAI recently announced a multi-year partnership with Cerebras, to deploy 750 megawatts of scale, transforming key workloads with ultra high-speed inference.
Thanks to the groundbreaking wafer-scale architecture, Cerebras Inference offers the fastest Generative AI inference solution in the world, over 10 times faster than GPU-based hyperscale cloud inference services. This order of magnitude increase in speed is transforming the user experience of AI applications, unlocking real-time iteration and increasing intelligence via additional agentic computation.
The Role
We are seeking a highly skilled and motivated Manufacturing Bring-up Engineer to join our team. As the Manufacturing Bring-up Engineer you will support our system level bring-up process execution, implementation, and evolution in the manufacturing pipeline. This is a high visibility role that requires strong technical expertise, coordination, and collaboration to deliver our product from manufacturing to the customer.
Responsibilities
Skills & Qualifications
Preferred:
Location
Sunnyvale, California/ Bangalore, India/Toronto, Canada.
The base salary range for this position is $170,000 to $230,000 annually. Actual compensation may include bonus and equity, and will be determined based on factors such as experience, skills, and qualifications.
People who are serious about software make their own hardware. At Cerebras we have built a breakthrough architecture that is unlocking new opportunities for the AI industry. With dozens of model releases and rapid growth, we’ve reached an inflection point in our business. Members of our team tell us there are five main reasons they joined Cerebras:
Read our blog: Five Reasons to Join Cerebras in 2026.
Cerebras Systems is committed to creating an equal and diverse environment and is proud to be an equal opportunity employer. We celebrate different backgrounds, perspectives, and skills. We believe inclusive teams build better products and companies. We try every day to build a work environment that empowers people to do their best work through continuous learning, growth and support of those around them.
This website or its third-party tools process personal data. For more details, click here to review our CCPA disclosure notice.
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Cerebras Systems builds the world's largest AI chip, 56 times larger than GPUs. Our novel wafer-scale architecture provides the AI compute power of dozens of GPUs on a single chip, with the programming simplicity of a single device. This approach allows Cerebras to deliver industry-leading training and inference speeds and empowers machine learning users to effortlessly run large-scale ML applications, without the hassle of managing hundreds of GPUs or TPUs.
Cerebras' current customers include top model labs, global enterprises, and cutting-edge AI-native startups. OpenAI recently announced a multi-year partnership with Cerebras, to deploy 750 megawatts of scale, transforming key workloads with ultra high-speed inference.
Thanks to the groundbreaking wafer-scale architecture, Cerebras Inference offers the fastest Generative AI inference solution in the world, over 10 times faster than GPU-based hyperscale cloud inference services. This order of magnitude increase in speed is transforming the user experience of AI applications, unlocking real-time iteration and increasing intelligence via additional agentic computation.
The Role
We are seeking a highly skilled and motivated Manufacturing Bring-up Engineer to join our team. As the Manufacturing Bring-up Engineer you will support our system level bring-up process execution, implementation, and evolution in the manufacturing pipeline. This is a high visibility role that requires strong technical expertise, coordination, and collaboration to deliver our product from manufacturing to the customer.
Responsibilities
Skills & Qualifications
Preferred:
Location
Bangalore, India/Toronto, Canada/ Sunnyvale, California.
The base salary range for this position is $170,000 to $230,000 annually. Actual compensation may include bonus and equity, and will be determined based on factors such as experience, skills, and qualifications.
People who are serious about software make their own hardware. At Cerebras we have built a breakthrough architecture that is unlocking new opportunities for the AI industry. With dozens of model releases and rapid growth, we’ve reached an inflection point in our business. Members of our team tell us there are five main reasons they joined Cerebras:
Read our blog: Five Reasons to Join Cerebras in 2026.
Cerebras Systems is committed to creating an equal and diverse environment and is proud to be an equal opportunity employer. We celebrate different backgrounds, perspectives, and skills. We believe inclusive teams build better products and companies. We try every day to build a work environment that empowers people to do their best work through continuous learning, growth and support of those around them.
This website or its third-party tools process personal data. For more details, click here to review our CCPA disclosure notice.
Ready to apply?
Apply to Cerebras Systems
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Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4
Project based, Full Time
Language in work environment - English
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Sony Imageworks Vancouver is seeking Modelers!
Creates and builds computer generated 3D models for assigned story elements and designs. Prepares and builds models for characters and stand-ins for layout. Develops prop elements for effects. Creates environmental sets and structures. May focus on developing technical drawings for model productions. Writes, maintains and runs Makefiles, scripts and model databases. Accountable for meeting productivity and quota targets. Able to develop models for multiple types of productions from simple to moderately difficult. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interact with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
Knowledge of applicable software packages including Maya, Mudbox/Z brush, 3d Coat/topogun/paraform Linux and scripting ability in relevant languages including MEL, Perl and Python a plus. Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of relevant experience may be accepted.
The anticipated base salary for an Associate position is $25.96 to $34.62/hr and for an Intermediate position is $36.06 to $48.08/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
Ready to apply?
Apply to Sony Pictures Imageworks
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Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4
Project based, Full Time
Language in work environment - English
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Creates and builds computer generated 3D models for assigned story elements and designs. Prepares and builds models for characters and stand-ins for layout. Develops prop elements for effects. Creates environmental sets and structures. May focus on developing technical drawings for model productions. Writes, maintains and runs Makefiles, scripts and model databases. Accountable for meeting productivity and quota targets. Able to develop models for multiple types of productions from simple to moderately difficult. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interact with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
Knowledge of applicable software packages including Maya, Mudbox/Z brush, 3d Coat/topogun/paraform Linux and scripting ability in relevant languages including MEL, Perl and Python a plus. Minimum requirement of 3+ years production experience or feature film experience preferred.
The anticipated base salary for an Senior position is $45.07 to $60.10/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
Ready to apply?
Apply to Sony Pictures Imageworks
Share this job
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4
Project based, Full Time
Language in work environment - English
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Creates set-ups, models and animates assigned character external features such as hair, fur and cloth to meet art direction. Accountable for meeting productivity and quota targets. Able to create character simulations for multiple types of character features and may have in-depth skills in one area (e.g., hair or cloth). Participates in writing utility scripts and software code that streamlines the simulation development process. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interact with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
In depth knowledge of relevant software including Maya, Linux, UNIX and scripting ability in relevant languages including MEL, Perl and Python highly desirable. Minimum of 3+ years of progressively complex related experience.
The anticipated base salary for an Senior position is $45.07 to $60.10/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
Ready to apply?
Apply to Sony Pictures Imageworks
Share this job
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4
Project based, Full Time
Language in work environment - English
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Sony Imageworks Vancouver is seeking Character FX TDs!
Creates set-ups, models and animates assigned character external features such as hair, fur and cloth to meet art direction. Accountable for meeting productivity and quota targets. Able to create character simulations for multiple types of character features and may have in-depth skills in one area (e.g., hair or cloth). Participates in writing utility scripts and software code that streamlines the simulation development process. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interact with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
In depth knowledge of relevant software including Maya, Linux, UNIX and scripting ability in relevant languages including MEL, Perl and Python highly desirable. Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of relevant experience may be accepted.
The anticipated base salary for an Associate position is $25.96 to $34.62/hr and for an Intermediate position is $36.06 - $48.08/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
Ready to apply?
Apply to Sony Pictures Imageworks
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