Jobs Companies Larian Voice Designer (12 Month FTC)

À propos de ce poste Voice Designer (12 Month FTC) chez Larian

Larian · Sur site · Guildford
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems. 
  • Help to define unique Voice Over Post Processing opportunities.
  • Implement effort sounds into cinematics.
  • Help to ensure we have consistently levelled VO.  
  • Develop and collaborate across disciplines and teams
  • Requirements

  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development 
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production, and ability to understand where dependencies may arise
  • Strong understanding of loudness standards
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
  • Nice to haves

  • Game Dev experience in a mid-sized team
  • Scripting knowledge (Lua or Python) 
  • Experience recording VO in a professional environment
  • What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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