With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the team that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in maintaining the previous projects (Baldur’s Gate 3, Divinity: Original Sin 2…) and keep them up to date.
Responsibilities
Maintaining our PC/Mac/iOS/Console builds
Write performant, robust and maintainable code
Debug, profile and optimize code to hit quality and performance targets
Contribute in code reviews, testing and documentation
Show strong passion for making the highest quality state of the art games
Requirements
3+ years game development experience
For Mac/iOS - experience in Metal, XCode, C++ and ObjectiveCd
For PC - experience with DX11 and C++
For Console - experience with DX12/AGC/NVN, console SDKs and C++
Experience with a wide range of CPU and GPU profiling tools
Strong knowledge of multithreading
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Passion for making and playing great games
Knowledge of modern hardware
Nice to haves
Bachelor / Master degree in computer science or software engineering
Experience with SIMD programing
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Experience with CMake
Experience with Vulkan
Experience with CI & Devops
Track record of major contributions to shipped games
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback