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Sobre esta vaga de Product Designer na Anima

Anima · Híbrido · London

I quit medicine because I kept watching patients die needlessly, for avoidable reasons. In almost every case, the medical knowledge and clinicians were there. It was the system that failed: the way information moved, decisions got routed, and fragmented teams and data turned solvable problems into tragedy.

I started Anima to change that.

Our mission is human wellbeing, and we believe personalised medicine will transform it. Our founding insight is that getting there requires a system that learns continuously from care and its outcomes, optimising for human wellbeing. Building that learning engine is the opportunity at the heart of Anima.

We're now in 1,000+ clinics across 5 product lines, serving more than 25% of the UK population. We are cash flow positive, growing fast, and have a tight crew of ~45 people who care deeply for each other and the mission. Everyone has real ownership and a voice in decisions.

Multiple trillion-dollar companies will be built in healthcare over the next two decades. We intend to be one of them.

If you want to work on problems where the stakes are high, you belong at Anima. Your work here will save lives.

-- Shun

Base salary £110k-£140k, plus equity
London, Farringdon
At least two days a week in the office

The role

Design software that makes complex clinical work feel simple.

You’ll own product problems from discovery through launch and beyond, working directly with customers and engineers. That could mean rethinking a workflow clinicians repeat hundreds of times a day, or taking a new product from its first idea to daily use.

This is a hands-on IC role with real influence over what we build. We don’t have Product Managers: you’ll help decide which problems matter, make the product trade-offs and stay close to the details that make great software. You’ll also help shape our design standards and how we work as the team grows.

What you’ll do

  • Get close to users. Join customer calls and visit GP practices to understand how care actually happens, where people struggle and what would make a difference.

  • Own problems end to end. Turn ambiguous needs into clear product decisions, test ideas and work with engineers to ship them.

  • Make complexity feel simple. Design intuitive workflows and polished interfaces for people making consequential decisions under pressure.

  • Keep improving after launch. Use customer feedback and product usage to understand what worked and where to go next.

  • Raise the standard. Develop reusable patterns, improve our design tools and help the team ship excellent work consistently.

What you’ll bring

  • Excellent design craft. A sharp eye for visual and interaction design, with care for the details that make software feel effortless.

  • Evidence of shipped work. Experience designing complex B2B software and improving it through real use, with clear examples of your contribution and its impact.

  • Strong product judgement. An instinct for what matters to users, backed by evidence and the ability to turn messy problems into simple, useful solutions.

  • Technical fluency. An understanding of how software is built, plus curiosity about using code, prototypes and AI tools to bring ideas to life.

  • High agency and drive. The resourcefulness to keep work moving through ambiguity and obstacles, taking responsibility for the outcome.

  • Thoughtful collaboration. Clear reasoning, openness to challenge and a willingness to change direction when someone has a better idea.

What we offer

Anima should be where you do your life’s best work. We support that with:

  • Time off: 25 days’ annual leave plus 8 UK public holidays, with flexible additional time off.

  • Health cover: private medical, dental, vision and mental health insurance.

  • Parental leave: 12 weeks’ maternity leave at full pay, rising to 24 weeks after two years; 4 weeks’ paternity leave at full pay.

  • Pension: 4% employer contributions, with salary sacrifice and 100% of the employer National Insurance savings passed on to you.

  • Learning: £1,000 annual budget for your development.

  • Fitness: gym subscription matching up to £50 per month.

  • Equipment: a high-spec MacBook and a home office budget.

  • Time together: two full-team off-sites each year, previous destinations include Mykonos and Mexico.

  • Farringdon office: a beautiful new London HQ, with most of the team together at least twice a week.

Everyone is welcome at Anima. We strongly believe in building a diverse and inclusive team. If you’re excited by our mission and believe you could do this work well, we’d love to hear from you, even if your experience doesn’t match every point above. If adjustments would help you participate fully in the interview process, please let us know.

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Como este salário de UX Designer se compara

Esta vaga paga $167,783/yr — em linha com da faixa típica para vagas de UX Designer.

$73,710 a mediana $127,237 $183,250

Faixa típica $111,218–$171,500/yr, com base em 19 vagas de UX Designer comparáveis na JobsRadar (pagamento anualizado em USD). Ver insights salariais de UX Designer →

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