À propos de ce poste Senior Software Engineer, Engine & Tools - Unpublished R&D Product chez Riot Games
As a Senior Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing foundational systems and tools for one of Riot’s most exciting new games. You will work closely with designers, artists, producers, and other engineers to gather requirements and set the long-term vision for some of the team’s most fundamental features and tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools and systems that power content creation workflows and make developers more efficient. You will work with and leverage state-of-the-art technology such as AI/ML to explore new solutions which will surprise and delight our players as we bring this new game to life.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team. You will report to the Senior Engineering Manager of the Tech Foundations team on an unpublished R&D product. Internal Job Title: Software Engineer II
Responsibilities:
- Collaborate closely with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
- Implement the foundational elements of the game’s tools ecosystem
- Work with engineering leaders to help define the team’s future vision for developer tooling and workflows
- Model the team’s best practices for tools architecture and implementation
- Champion the technical vision for upcoming and existing tools with other disciplines
- Provide documentation and trainings on new tools and workflows to internal customers
- Mentor more junior engineers as the team scales
Required Qualifications:
- 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
- 2+ years (or equivalent depth) working on game development tools
- Experience in Unreal Engine
- B.S. in computer science or equivalent experience
- Proven ability to navigate moderately ambiguous problems with cross-disciplinary stakeholders
- Strong communication skills across technical and non-technical audiences
- Proficiency in C++
Desired Qualifications:
- Experience developing AI- or ML-driven content tools
- Experience developing tools that integrate with both client and backend systems
- Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.)
- Working knowledge of tooling solutions utilized in AAA games around the industry
- History of contributing to engineering culture and best practices
- Experience working on distributed teams
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!