Jobs Companies Mojang Studios Senior Product Manager

À propos de ce poste Senior Product Manager chez Mojang Studios

Mojang Studios · Sur site · Stockholm

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission  to build a better world through the power of play. 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

We are looking for a Senior Product Manager to help steward the continued evolution of one of the world's most beloved games. As a Senior Product Manager, you will ensure team vision and roadmaps are in line with business objectives and technically sound. You will work closely with your production team, the team leadership, peers across different parts of the organization, and the Minecraft leadership team. 

You will report to the Director of Product for Minecraft Core, based in Stockholm. 

 

In this role you will:  

  • Build and own a platform with a real impact on millions of Minecraft players around the world. 
  • Define and continuously evolve an inspiring product vision, technical strategy, and key metrics for your product area. 
  • Create the conditions for a healthy, high-performing team that focuses on the right opportunities at the right time.
  • Communicate and champion the vision, roadmap, and key metrics within your team and throughout Mojang Studios.
  • Translate strategic objectives into team priorities while fostering engagement, ownership, and collaboration.
  • Use data, player insights, and community feedback to inform decisions, uncover opportunities and validate your strategy.  
  • Be the expert in knowing your customers, their needs, and what problems they have that you can solve today and in the future.  
  • Collaborate closely with other product leaders across Mojang Studios to align product vision, priorities, and drive impact at scale.   

 

To succeed in this role, we believe you have experience in: 

  • At least 6 years of experience in product leadership roles.
  • Defining and driving technical product strategy.
  • Building alignment and driving outcomes across highly technical and cross-functional teams with strong expertise, diverse viewpoints, and a willingness to challenge ideas.
  • Building strong relationships and managing stakeholders across disciplines and levels.
  • Working in highly technical and agile environments.
  • Building teams and/or organizations with many dependencies supporting other teams.  
  • Strong communication, problem-solving skills combined with extensive experience with situational leadership. 
  • A genuine interest in games and gaming. 

Mojang Studios 

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. 

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

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À propos de Mojang Studios

Hello, we’re Mojang Studios! We’re best known as the creators of Minecraft, but we’re also on a mission: to build a better world through the power of play. 

We create games, products, and services that inspire creativity, promote inclusion, and even facilitate education. We create for everyone, and we put our community first in everything we do. 

We started as a tiny indie developer, and today we’re proud to belong to Xbox Game Studios. Our Stockholm studio is situated right by the water on Söder Mälarstrand. It's where we bring our ideas to life, collaborate and learn from each other, and then get together for some after work celebrations. 

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals. 

Below you find the list of all openings at our Stockholm studio. See anything that looks interesting? We’d love to hear from you! Here’s how to apply:   

  1. Take the plunge! Fill out the application by attaching your resume.  
     
  2. Get acquainted. No need for a lengthy cover letter, but if you have an experience or skill that we should know about – like running a successful Minecraft server or placing third in the karaoke world championships – then do let us know.  
     
  3. Now we wait. Our hiring teams read all incoming applications and aim to get back to you as soon as possible.  

To learn more about Mojang Studios, visit minecraft.nethttps://education.minecraft.net/, and blockbyblock.org. 


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