Jobs Companies One Of Us Lighting TD

À propos de ce poste Lighting TD chez One Of Us

One Of Us · Sur site · Paris, Île-de-France, France

Our Lighting Artists are responsible for lighting shots in Houdini using Arnold. The role focuses on delivering final renders that integrate seamlessly into comp, with attention to visual quality, render efficiency, and scene cleanliness.

Responsibilities:

    • Shot Lighting: Light shots in Houdini using SOP-based workflows and Arnold.
    • Look Matching: Match lighting style, mood, and continuity based on references or templates.
    • Integration: Ensure renders hold up in comp by reviewing slap comps and render passes.
    • Problem Solving: Address missing data, render issues, or workflow inconsistencies. Support the shot with problem-solving and strong integration across departments.
    • Collaboration: Work closely with comp, layout, and FX to align lighting with shot needs. 
    • Optimisation: Keep scenes efficient and caches manageable for farm submission. Deliver noise free renders that match the creative direction of the show and that are production-ready.
    • Scene Organisation: Maintain clean lighting scenes with clear naming and version control. 
    • Feedback: Respond to notes from leads and supervisors quickly and effectively. Be open to feedback and work iteratively to reach final quality.
    • Communication: Keep the team updated on progress and flag blockers early.
    • Proactivity: Prioritise tasks effectively, keep meetings and contributions concise, and respect others' time. Work independently on briefs while maintaining team alignment and standards.

What we are looking for:

    • Proficient in Houdini (SOP-based lighting workflows) and Arnold rendering.
    • Good understanding of light, shadow, colour, and photorealism.
    • Solid grasp of AOVs, render settings, and scene management.
    • Strong problem-solving skills and attention to detail.
    • Familiarity with USD/LOPs workflows in Houdini.
    • Experience with render troubleshooting and lighting automation.
    • Karma familiarity is a plus.
    • Excellent communicator, sharing information clearly and actively listening 
    • Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner.
    • Adaptable to change with the ability to stay focused and maintain a positive attitude.
    • Driven to make things better with flexibility to change course when needed.
    • Positive energy, focusing on results and having a positive impact on those around you.
    • Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect.
    • Strong collaboration skills and the ability to work well with others.
    • 3–4 years in VFX or a related field.

 

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us. 

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À propos de One Of Us

Founded in London in 2004 by Rachael Penfold, Dominic Parker and Tom Debenham, One of Us is an award-winning visual effects studio for feature films, episodic, commercial projects, as well as immersive art installations. Highly regarded for our design-led concept work, One of Us remains a key creative partner and collaborator to visionary directors. Our commitment to creative excellence underpins everything we do. With the opening of our Paris studio in 2021, One of Us has continued to expand upon and diversify our portfolio of work, which includes bespoke creature design, immersive world building and creating unforgettable on screen moments across the full spectrum of VFX disciplines.

In July 2024, Basilic Fly Studio invested in One of Us, a partnership that brings significant mutual benefits. This acquisition allows the sharing of resources and expertise, while creating greater efficiencies and a more agile, scalable VFX offering for our clients. While One of Us and Basilic Fly will maintain their own brand identities, this partnership offers new opportunities for growth and development while building on our individual reputations for creative excellence and high quality work.

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