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À propos de ce poste Frontend / WebGL Graphics Engineer chez LVIS

LVIS · Sur site · Palo Alto, California, United States

About LVIS

LVIS Corporation is on a mission to revolutionize the entire continuum of neurological care by

enabling AI driven digital analytics to help physicians accelerate patient throughput by

transforming signal analysis and visualization. The LVIS software, NeuroMatch®, utilizes

brainwave signals from traditional EEG systems to enable AI driven algorithms to perform EEG

source localization, spike and seizure event detection. We have an international team with our

headquarters located in Palo Alto, California, USA and we have an office in Gangnam, Seoul,

South Korea. We are looking for talented individuals to join us in transforming the neurology

health care industry.

About the Role

NeuroMatch renders large volumes of EEG and neurological data through interactive 2D and 3D

visualizations in the browser. This includes a custom, low level WebGL2 rendering engine for

real time signal and waveform visualization, with GPU accelerated signal processing (GPGPU),

plus a Three.js based 3D brain visualization layer, both built on top of our Vue frontend.

We're looking for a senior WebGL / graphics engineer to take ownership of this visualization

technology: extending the custom rendering engine, maintaining the 3D brain visualization layer,

and solving the GPU performance and large dataset problems that come with continuously

streamed clinical data.

You'll work closely with frontend engineers, neuroscientists, and clinical specialists to translate

scientific algorithms and reference implementations into fast, precise, production visualization Software.

Requirements

Own and extend our custom WebGL2 rendering engine used for real time EEG

waveform and signal visualization.

● Maintain and build out our Three.js based 3D brain visualization components (source

localization, spike and seizure networks, and related views).

● Design and implement GPU accelerated (GPGPU) signal processing techniques for in

browser filtering and data preparation.

● Optimize GPU and CPU performance, memory use, and rendering throughput for large,

continuously streamed datasets.

● Write and optimize GLSL shaders for custom rendering and data processing pipelines.

● Integrate visualization components into our Vue based frontend application.

● Collaborate with neuroscientists and clinical specialists to implement algorithms and

reference implementations as production software.

● Profile and resolve rendering performance issues, memory issues, visual artifacts, and

browser/GPU compatibility problems.

● Contribute to frontend architecture, code quality, and technical design reviews.

Basic Qualifications

● 5+ years of professional software development experience, with substantial hands on

WebGL 2.0 / GLSL development (not just framework usage).

● Strong JavaScript (ES6) / TypeScript skills.

● Direct experience writing and debugging GLSL shaders, and working with GPU buffers,

textures, and render pipelines.

● Experience building and maintaining complex, interactive, browser based applications

handling large or streaming datasets.

● BS or higher degree in Computer Science, Electrical Engineering, or a related technical

field, or equivalent practical experience.

Preferred Qualifications

● Experience with Three.js and Vue.js.

● Hands on experience with digital signal processing, such as digital filter design or noise

reduction.

● Familiarity with GPGPU techniques using WebGL, and with floating point standards such

as IEEE 754.

● Familiarity with OpenGL, Vulkan, Direct3D, Metal, SPIR-V, HLSL, OpenCL, or CUDA.

● Experience with WebAssembly, Web Workers, SharedArrayBuffer, or SIMD based

browser performance techniques.

● Experience with large scale data visualization (medical, scientific, geospatial, or

financial).

● Experience with Emscripten or C/C++ to WebAssembly workflows.

● Experience with automated testing, CI/CD, and git based code review practices.

● Experience with EEG, neuroscience, or medical software is helpful but not required; our

science and clinical teams provide the domain knowledge needed.

Preferred Qualifications

● Rendering large EEG waveform datasets smoothly and in real time in the browser.

● Visualizing neurological activity on interactive 3D brain models.

● Building GPU accelerated signal processing and visualization pipelines.

● Improving rendering performance and reducing memory use for long duration EEG

recordings.

● Building visualization tools that let physicians and researchers explore complex

neurological data interactively.

Other Information

  • Job type: Full-time, On-Site
  • Location : Palo Alto, CA

Benefits

  • Benefits: Comprehensive Health, Dental, and Vision coverage.

Compensation

  •  Base Salary: $135,000 to $175,000 annually
  • Actual compensation may vary based on experience, skills, qualifications, and location.
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À propos de LVIS

Company Description

LVIS Corporation is on a mission to revolutionize the entire continuum of neurological care by developing AI driven software tools to help physicians accelerate patient throughput and improve patient diagnostic and treatment outcomes. We have an international team with our headquarters located in Palo Alto, California, USA, and we have an office in Gangnam, Seoul, South Korea. We are looking for talented individuals to join us in our mission to transform the neurology health care industry.

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