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À propos de ce poste 2D Artist - FTC 6 Months chez Storytoys

Storytoys · Télétravail · United Kingdom

Who are we? 

StoryToys, an independent subsidiary of Team17 Group plc, is a premier, award-winning developer and publisher of interactive educational apps designed to help children learn, play, and grow. We collaborate with the world’s most recognizable entertainment giants—including The LEGO Group, The Walt Disney Company, Marvel Entertainment, Mattel, and BBC Studios—to bring beloved characters like Bluey, Peppa Pig, and Barbie into engaging digital worlds.

Our global success spans all major distribution networks, amassing over 300 million app downloads and reaching millions of active families worldwide in up to 28 different languages. While headquartered in Dublin, Ireland, our internal team of over 130 professionals operates alongside a vast, highly agile global network of creators.

About the role

We are seeking a talented mid-level 2D Artist with a specialism in UI to join our mobile games development team. You will create engaging, intuitive and visually appealing interfaces for our preschool audience, alongside supporting the wider 2D art needs of our products.

Working closely with Design, Engineering, Production and the wider Art Department, you will translate agreed user flows and creative direction into polished UI artwork and production-ready assets. The successful candidate will combine strong 2D art fundamentals with an understanding of how young children interact with games, delivering clear, playful interfaces that reflect our licensed brands and perform well on mobile devices.

Requirements

Key Responsibilities

  • UI Art Production: Create high-quality screens, buttons, icons, menus, overlays and other interface assets, maintaining clear visual hierarchy and consistency across each product.
  • Child-Friendly Interfaces: Use shape, colour, scale and visual feedback to make interactions understandable for young children, including those who cannot yet read. Work with Design to refine clarity and usability.
  • Brand and Creative Consistency: Translate creative direction and licensed brand guidelines into UI and 2D artwork, responding constructively to internal reviews and partner feedback.
  • UI Systems and Asset Libraries: Build and maintain reusable UI components, style guides and organised asset libraries to support consistent, efficient production.
  • Unity Implementation and Handover: Prepare and export assets with appropriate dimensions, slicing, transparency and naming. Collaborate with Engineering on layout, scaling and implementation, and review the results in Unity and on devices.
  • Wider 2D Art Support: Contribute supporting illustrations, backgrounds, props and other 2D content as required, with UI remaining the primary specialism.
  • Iteration and Quality: Refine artwork through feedback and playtesting. Work with QA and Engineering to resolve visual issues, including screen sizes, aspect ratios and localisation requirements.
  • Agile Delivery: Participate in task estimation, sprint planning and reviews. Communicate progress, dependencies and risks early, and maintain organised source files and production-ready deliverables.

Required Skills

  • Professional experience as a 2D or UI Artist in games or interactive media, with the ability to deliver work independently within an agreed brief and seek feedback at appropriate stages.
  • A portfolio demonstrating polished UI artwork, strong visual hierarchy and clear, consistent interface design, alongside sound 2D art fundamentals.
  • Strong understanding of composition, colour, shape language and typography, with the ability to work across different visual styles.
  • Proficiency in Adobe Photoshop and Illustrator, or equivalent 2D art tools, and familiarity with Figma or a comparable interface design tool.
  • Understanding of UI asset preparation for Unity, including sprites, slicing, scalable layouts and efficient texture use. Ability to review artwork in engine and collaborate on implementation.
  • Understanding of mobile interface constraints, including touch targets, device formats, readability and performance-conscious asset production.
  • Clear communication, a collaborative approach and the ability to respond to feedback while managing tasks and deadlines.

Preferred Qualifications

  • Experience creating UI for mobile games, especially apps for children or families.
  • Experience working with licensed IP and external brand approvals.
  • Hands-on experience assembling UI in Unity and creating simple UI animation or interaction feedback.
  • Experience supporting localisation and accessible interface design.
  • Familiarity with Agile production, Jira and version control such as Git.

Application Process

Please submit your CV and a portfolio showing your strongest UI and 2D work. Include examples of complete screens or interface systems, and briefly explain your contribution to collaborative projects.

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À propos de Storytoys

StoryToys, a wholly-owned subsidiary of everplay group PLC, creates apps to give parents the peace of mind that their kids are having fun with their favourite characters while also engaging in activities that help them learn and grow.
The company has produced apps with many leading children’s brands, including The LEGO Group, The Walt Disney Company, Marvel Entertainment, Hasbro, Penguin Random House, Sesame Workshop, Mattel, Warner Bros, Dick Bruna, and Nickelodeon. Key titles include LEGO® DUPLO® World, Disney Colouring World, Barbie™ Colour Creations, LEGO® DUPLO® Peppa, and Hungry Caterpillar Play School.
With over 200M app downloads, StoryToys has enjoyed global success on all major app distribution platforms.
StoryToys has been the recipient of numerous awards for the quality of its products, including Kidscreen Award Winner 2021, Licensing International Excellence Awards Winner 2020, KAPi Awards Winner 2020, numerous Children’s Technology Review Editor’s Choice Awards, and multiple Bologna Ragazzi Digital Awards. StoryToys also received a Sunday Times Best Places to Work award in 2024.


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