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Keen Software House · Remote anywhere or On-site Prague, Czech Republic

Greetings!

If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as Space Engineers and Space Engineers 2, we would love to hear from you.

You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities.

At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry. We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments.

Programming

Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. We primarily use C# and our proprietary VRAGE3 engine.

We are typically looking for programmers who:

  • Have several years of professional experience in the game industry

  • Have worked on PC and/or console games

  • Have strong C# development experience

  • Have experience working with custom game engines

  • Have contributed to the development of game engine technology and systems

Game Design

For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process.

QA

As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions.

Art

Our Art department includes:

  • 3D Art
  • Character Art
  • Animation
  • 2D/UI Art
  • Concept Art
  • Video Creation

Our artists commonly work with tools such as:

  • 3ds Max
  • ZBrush
  • Photoshop
  • Figma
  • Illustrator
  • Replay Tool

As with all other departments, we primarily look for experienced game industry professionals with a strong portfolio demonstrating work on shipped video game projects.

Remote Work

Although our headquarters are located in Prague, Czech Republic, our team works fully remotely from many different countries around the world.

However, we are generally only able to consider candidates whose time zones allow for a reasonable overlap with Central European Time (CET), enabling effective collaboration with the rest of the team.

General Information

If your profile aligns with our future hiring needs, feel free to send us your resume so we can contact you in the future.

We are always interested in hearing from experienced game developers who enjoy solving difficult problems, taking ownership, pushing their craft forward, and helping us build the next generation of Space Engineers.

Please note that experience outside the video game industry is generally not sufficient for most of our roles.






 

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Sobre Keen Software House

Discover how it all began with our CEO, Marek Rosa

— Why he decided to create Space Engineers and the mission behind Keen Software House.

 


VRAGE 3

— Discover insights from our Technical Director, Jan Hloušek, as he shares his journey at Keen and explores the capabilities of our in-house engine, VRAGE.

 


Game Design

— Gain insights into Space Engineers from a game design perspective with our Lead Game Designer, Gerd Fankhaenel 


Art

— Our Art Lead, Jan Trauške, shares insights about his team, the day-to-day responsibilities of the art department at Keen, and what he loves most about working on Space Engineers. 

 


Operations

—  Get an inside look at Keen's organizational structure from our Chief Operating Officer, Vlado Polgar. 


 

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