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Sobre este puesto de GPU Software Architect en Intel

Intel · Híbrido · US, California, Folsom

Job Details:

Job Description: 

The Role and Impact As a Principal Engineer specializing in GPU Software Architecture, you will lead the design and development of cutting-edge software solutions for Intel GPUs. In this role, you will architect, guide, and oversee software development across the stack, including drivers, frameworks, protocols, algorithms, APIs, and applications. Your expertise will directly influence the technical direction of Intel's GPU software ecosystem, driving innovation and ensuring seamless delivery of leadership solutions. Business group The Data Center Group (DCG) focuses on advancing technologies that power the world's data centers, enabling efficient and high-performance solutions for cloud computing, AI, and enterprise workloads. Within DCG, the Software Architecture team drives the development of robust, scalable, and innovative software solutions that amplify Intel's hardware capabilities and support our mission to shape the future of technology. Key Responsibilities - Architect and design scalable, high-performance software solutions for Intel GPUs, spanning drivers, APIs, and applications. - Researching and architecting power management techniques for GPUs and SOCs to maintain sustained throughput and burst performance - Drive innovative power management solutions that comprehend diverse workloads, product configurations and use cases across client and data center - Drive codesign between hardware and firmware/software and define interfaces and firmware/software algorithms - Drive pathfinding initiatives and explore emerging technologies to ensure industry-leading GPU software solutions. - Mentor and develop technical leaders, fostering a community of innovation and excellence within Intel. - Align organizational goals with technical vision, contribute to the formulation of technical strategy, and ensure relentless execution in delivering high-impact technologies to market.

Qualifications:

Minimum Qualifications - Candidate must possess at least a Bachelors degree with 10-15 years experience, or a Masters degree with 10-12 years experience in Graphics and Media low level technologies. - Experience in power management architecture in GPU/CPU domain - Experience in algorithms for best power and performance balance for complex GPU workloads and Pre/Post Silicon tuning - Good understanding of 3D, Compute and Media pipelines to analyze firmware/software flows - Ability to understand and/or interpret graphics driver requirements and designs based on hardware, operating system or industry specifications. - Strong skills in Operating System architecture, kernel mode/low level programming. Preferred Qualifications - Strong communication skills with the ability to influence and collaborate across teams and organizations. - Deep understanding of hardware-software co-design principles and experience driving technical strategy in alignment with organizational goals. - Knowledge of emerging trends and technologies in GPU and software development. We invite you to be a part of shaping the future of technology with Intel. Join us to lead, innovate, and make a lasting impact in the world of GPU software architecture.

          

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Primary Location: 

US, California, Folsom

Additional Locations:

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

This role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

 

 

Annual Salary Range for jobs which could be performed in the US: $233,990.00-330,340.00 USD

 

 

The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

 

 

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.
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Cómo se compara este salario de Architect

Este puesto paga $282,165/yr — por encima de el rango típico para los puestos de Architect.

$235,948 la mediana de $266,405 $291,200

Rango típico $242,995–$282,165/yr, a partir de 13 ofertas comparables de Architect en JobsRadar (salario anualizado en USD). Ver datos salariales de Architect →

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