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Sobre este puesto de Environment and Prop Artist (3-month contract) en Blackbirdinteractive

Blackbirdinteractive · Remoto · Vancouver, BC, Canada
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title. 

In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities

  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency. 

  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.  

  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation. 

  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. 

  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations. 

  • Requirements

  • 4+ years of experience as hard-surface environment, dungeon or prop artist 

  • Strong portfolio showcasing work on previous titles or projects in-engine 

  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop

  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools

  • Strong technical execution and problem solving skills. 

  • Desire to be highly collaborative and eager to take constructive feedback

  • Pluses

  • Passion for grounded, immersive science fiction

  • Familiarity with 3ds Max and Substance Designer

  • Experience working within proprietary engines

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