Jobs Companies Mightier Director, New Product Design & Innovation

Sobre este puesto de Director, New Product Design & Innovation en Mightier

Mightier · Presencial · Boston, Massachusetts, United States

About Mightier

Mightier is reimagining how children and families build emotional skills. Our current program combines video games, biofeedback, and play to help children ages 6–14 better understand their emotions and learn how to regulate them. 

Now we’re building what’s next.

We’re developing a new mental health product for teens and young adults. We’re looking for an exceptional product design leader to help us figure out what it should be — and then bring it to life.

The Opportunity

This is a 0-to-1 product role.

You won’t inherit a roadmap or be handed a set of requirements. You’ll start with fundamental questions:

What are the most important mental health problems we can help teens and young adults with? What experiences will they engage with? How can we translate clinically meaningful mechanisms into a consumer product people want to use?

You’ll lead the process of answering those questions through deep user research, rapid experimentation, prototyping, and testing.

We’re looking for a player-coach — someone capable of setting the product design vision and leading a team, but who still loves interviewing users, sketching ideas, building prototypes, opening Figma, and putting something in front of users to see what happens.

What You’ll Do

Uncover insights

Develop a deep understanding of their lives, behaviors, motivations, mental health needs, and relationship with technology.

Design and oversee rigorous qualitative and quantitative user research — including interviews, ethnographic research, concept testing, diary studies, usability testing, surveys, and other methods.

Turn research into insights: identify unmet needs, behavioral patterns, and product opportunities that aren’t obvious from the raw data.

Connect engagement with clinical impact

You’ll partner closely with our Chief Science Officer and clinical/scientific team to identify the mechanisms we believe can improve mental health outcomes and translate those mechanisms into compelling product experiences.

The core challenge is to make the things that improve mental health the things users actually want to do. We don’t want to simply regurgitate existing therapeutic approaches moved to a screen. 

Build, test, and iterate

Create prototypes ranging from rough concepts and clickable experiences to polished product designs. 

Run rapid cycles of research → prototype → test → learn → iterate to determine what resonates with users before committing significant engineering resources.

Solve the teen engagement problem

You’ll obsess over engagement: what makes someone curious enough to try a product, motivated enough to return, and engaged long enough to experience meaningful benefit.

You’ll bring strong consumer instincts and draw inspiration well beyond healthcare — including gaming, social products, entertainment, creator platforms, wellness, education, and other products competing for young people’s attention.

Help build the business

You’ll partner directly with the CEO on the broader product and business strategy, including target customers, positioning, go-to-market strategy, pricing, distribution, and scalability.

Requirements

Who We’re Looking For

  • You have 15+ years of product design experience, with a track record of building exceptional consumer products.
  • You’ve gone 0-to-1 before. You’re comfortable when there is no roadmap, no existing product, and no obvious answer.
  • You’re an exceptional product thinker, not just an exceptional visual designer. You can move fluidly between understanding a user’s underlying problem, developing a product hypothesis, designing an experience, and evaluating whether it worked.
  • You have deep expertise in user research. You know how to ask the right questions, choose the right research methods, recognize weak signal from strong signal, and synthesize messy qualitative information into insights that change what gets built.
  • You’re still a maker. You can turn an idea into a prototype and put it in front of users without a team of designers and engineers.
  • You have exceptional consumer product instincts and understand that usability alone doesn’t create engagement. You think deeply about motivation, habit formation, delight, identity, social dynamics, and why people choose to spend their time with one product instead of another.
  • You are particularly interested in — and ideally experienced with — teens and young adults and understand that designing for them requires different instincts than designing for children or older adults.
  • You enjoy working directly with scientists, clinicians, engineers, game designers, marketers, and executives and can translate across those disciplines.

Pluses

  • Experience building consumer products for teens or young adults.
  • Experience in digital health, healthcare, or behavioral health
  • Experience designing for both B2C and clinician/caregiver audiences
  • Experience in gaming, social products, consumer health, wellness, education, or digital mental health.

How We Work

This role is based in the Boston area and will work from our office near South Station three days per week.

Why Mightier

There are plenty of opportunities to make digital products more engaging.

This is an opportunity to apply those skills to something that matters deeply: helping young people build the skills to better understand themselves, manage difficult emotions, and improve their mental health.

¿Listo para postularte en Mightier?
Postúlate en Mightier

Sobre Mightier

Mightier is a family-based program developed at Boston Children’s Hospital that empowers children to build emotional strength and supports the caregivers who love them. With Mightier’s innovative game system, players are able to practice keeping their “cool” while playing fun, award-winning mobile games. Three clinical trials at Boston Children’s Hospital, Harvard Medical School, and Mass General have shown Mightier works as well as medications. The program has served over 25,000 families with over 10 million games played. Our mission is to empower every child to build emotional strength.

Ver todos los empleos en Mightier →

Empleos similares

Regístrate para recibir sugerencias adaptadas a los empleos que abres y las búsquedas que guardas.

Más empleos en Mightier

Ver todos los empleos en Mightier →

Postúlate ahora
🤖

Un momento — para

JobsRadar se creó para personas reales que están pasando un mal momento en su búsqueda de empleo — no para solicitudes automatizadas. Estás haciendo clic demasiado rápido y ahora estás bloqueado temporalmente.

Vuelve más tarde. Si de verdad estás buscando empleo, cuentas con nosotros — solo compórtate como una persona.

Catch your next role the second it’s posted.

Create a free account and we’ll watch the boards for you — the instant a job matches your search, it lands in your inbox or Telegram. No digging, no refreshing.

Create free account

Free forever · takes 30 seconds · already have one?

Toma ventaja en tu búsqueda de empleo.

Únete a nuestro canal de Telegram para lo que te ayuda a conseguir el puesto — referencias salariales, el pulso semanal del mercado y avisos de nuevas funciones. Sin spam, solo señal.

Únete al canal — es gratis