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Über diese Principal Game AI Engineer Stelle bei Ghost Story Games

Ghost Story Games · Vor Ort · Massachusetts, USA

Who We Are: 

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. 

The Challenge 

Ghost Story Games is seeking a talented remote Principal Game AI Engineer to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.

We are seeking a Principal Game AI Engineer to focus on the finalization and polish of our AI behaviors and systems. In this critical role, you will take ownership of bringing our AI systems to a "shipping-ready" state, ensuring the enemies within Judas react and behave in believable, compelling ways. Beyond technical implementation, you are expected to work closely with our design and animation teams to tune these systems and guarantee the best possible player experience.

The ideal candidate brings a proven track record of shipping games as an AI Game Engineer, pairing strong technical abilities with a deep passion for player experience.

What You’ll Take On:

  • You will own the implementation, hardening, and polish of AI behaviors and systems to shipping quality.
  • You will collaborate closely with design, animation, and other disciplines to iterate on AI features, ensuring they support the creative vision and deliver an exceptional player experience.
  • You will ensure the quality and stability of critical AI systems, taking responsibility for delivering highly reliable behaviors.

What You Bring:

  • Extensive Unreal Engine 4 and/or Unreal Engine 5 experience.
  • Deep experience with modern game AI architecture (Behavior Trees, pathfinding, perception systems)
  • Experience with modern animation techniques like root motion, distance matching, motion warping, blend spaces, and state machines
  • Strong knowledge of C++
  • At least one shipped title working primarily on game AI, preferably a AAA title in the action and/or FPS genre
  • Ability to quickly understand existing code and enhance/extend an existing architecture

Great to Have:

  • Experience with closing down heavily dynamic and/or procedural systems.
  • Support build automation processes as needed.
  • C#/Python/Blueprint experience.

The pay range for this position in Massachusetts at the start of employment is expected to be between $180,000 and $210,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

When Applying For This Position: 

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected] 

As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact [email protected]. 

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Wie sich dieses Gehalt für AI Engineer vergleicht

Diese Stelle zahlt $195,000/yr — im Einklang mit der üblichen Spanne für AI Engineer Stellen.

$105,015 dem Median $185,000 $275,470

Übliche Spanne $144,400–$229,500/yr, aus 3,175 vergleichbaren AI Engineer Anzeigen auf JobsRadar (Vergütung auf USD hochgerechnet). Gehaltseinblicke für AI Engineer ansehen →

Über Ghost Story Games

Would you like to work at a fully remote, well-funded game studio led by Ken Levine, the creative director of System Shock 2, BioShock and BioShock Infinite? Then come help us deliver Judas to the world and re-define narrative gaming.

 

We built Judas on the concept of Narrative Lego, a custom narrative engine which dynamically alters the visual world, gameplay, and story in meaningful ways. The result is a significant and personal journey that adapts to the player’s experience and offers a new approach to the art of storytelling in video games.

 

Game Description: You are Judas. Born into a colony ship headed for a distant planet, you rebelled against a society controlled by machines. Your keen understanding of how to manipulate the world through code turned you into an enemy of the state. When the ship's leaders, the Big 3, tried to turn you into a model citizen, you sparked a revolution to burn it all down — losing your life, and nearly destroying the ship in the process.

 

In the aftermath, you’re reprinted back to life, chosen by the ship's AI to complete the Mission and bring humanity to its new home on Proxima. But to succeed, you'll have to join forces with one of your worst enemies: the Big 3.

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