Jobs › Companies › Perplexity › Lead Product Designer, Mobile (Native & Mobile)

Über diese Lead Product Designer, Mobile (Native & Mobile) Stelle bei Perplexity

Perplexity · Hybrid · San Francisco

In 2026, we launched Computer, the defining product for the new era of agentic AI. We've scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.

About the role

Perplexity is looking for an experienced Lead Product Designer to own iPhone and Android design on our Native & Mobile team. You'll design how Perplexity lives on the device people carry everywhere, and how that device works with everything else they use: their Mac, their Windows PC, their Linux machine, and the agents doing work on their behalf.

Native & Mobile is one team covering every platform we build for. Our agents increasingly run for minutes or hours, on your computer or in the cloud, and the phone becomes the place you start that work, follow its progress, step in when it needs you, and pick up the result. You'll design that relationship between devices so it feels like one product, not a set of separate apps.

The best mobile work here goes deep on the platform. You'll design experiences that take full advantage of what each device can do: notifications, Live Activities and the Dynamic Island, widgets, voice, Shortcuts and App Intents, share and system extensions, and their Android counterparts. You'll prototype in the real material, on device, using coding agents to turn ideas into working SwiftUI and shipping changes in the codebase alongside engineers.

The role is deeply cross-functional. You'll partner closely with iOS, Android, and desktop engineers, product, and fellow designers across the org, and you care about everything that makes a product great: product thinking, interaction, visual craft, copywriting, and engineering.

What you'll do

  • Lead product design for our iPhone and Android apps, from early concept through polished, shipped detail

  • Design how the phone works alongside our desktop apps on macOS, Windows, and Linux, so people can start, monitor, steer, and hand off work across devices without friction

  • Design for agents that work in the background: progress you can glance at, interruptions that respect attention, and clear moments when a person needs to approve, answer, or take over

  • Make deep use of native platform capabilities, including notifications, Live Activities, widgets, voice, system intents, and extensions, so Perplexity feels built for each device rather than ported to it

  • Design trust into the product: permissions, approvals, and privacy flows that are clear and honest, and that keep people in control when an agent acts on their behalf

  • Prototype on device early and often, using real code to answer questions static mocks can't

  • Use coding agents to build in the production codebase and put up your own PRs, working alongside engineers to close the gap between the design and what ships

  • Keep patterns consistent across iOS, Android, and desktop while respecting each platform's conventions

  • Explore what new platform capabilities, input methods, and form factors make possible

  • Think about how to go from 0→1, and about how your decisions scale as the product grows

  • Contribute to process so we're always shipping changes you're proud of, as often as possible

What we're looking for

  • A strong track record of shipping native mobile apps for consumer or prosumer products

  • Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year

  • Working knowledge of Android and Material conventions, and the judgment to know when a design should adapt across platforms and when it should stay the same

  • Experience designing products that span multiple devices, or that integrate deeply with operating system features

  • Excellent interaction, visual, and motion skills, with a sharp eye for detail at small sizes and in glanceable moments

  • Comfort building with coding agents (Claude Code, Codex, Cursor, or similar) to prototype on device and land changes in a production codebase. You don't need to be an engineer, but you know enough about SwiftUI and Xcode to direct the work, review what it produces, and know when it's right

  • Systems thinking: you can turn complex, technical, or asynchronous behavior into something simple and understandable

  • An excellent communicator who can tell a clear story about design rationale to team members and leadership

  • You care about shipping great software more than anything else

  • Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team

  • 5+ years of industry experience

Nice to have

  • Experience designing for Android or working in Jetpack Compose

  • Experience designing for macOS, Windows, or other desktop platforms

  • Experience designing for AI agents, automation, developer tools, or products where software acts on a person's behalf

  • Shipped work with Live Activities, widgets, App Intents, watchOS, or other system-level surfaces

  • You've already been exploring or prototyping interactions for new form factors, like foldables

Notes for candidates

  • Please submit your portfolio with your application.

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Wie sich dieses Gehalt für UX Designer vergleicht

Diese Stelle zahlt $230,000/yr — im Einklang mit der üblichen Spanne für UX Designer Stellen.

$153,875 dem Median $212,550 $277,500

Übliche Spanne $183,000–$240,000/yr, aus 137 vergleichbaren UX Designer Anzeigen auf JobsRadar (Vergütung auf USD hochgerechnet). Gehaltseinblicke für UX Designer ansehen →

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