Jobs Companies Blackbirdinteractive VFX Artist (3-month contract)

Sobre esta vaga de VFX Artist (3-month contract) na Blackbirdinteractive

Blackbirdinteractive · Remoto · Vancouver, BC, Canada
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter.

Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your Resume.

Responsibilities

  • Create and develop real-time VFX using Unreal Engine 5 and Niagara

  • Work with the Creative Leads to author immersive VFX for an FPS game

  • Problem-solve and support tools and tech development to achieve visual and performance targets in engine

  • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments

  • Ensure FX assets meet technical requirements for Unreal Engine 5

  • Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems

  • Document tools and production pipelines in a clear and understandable way

  • Requirements

  • 2+ years of proven gameplay development experience

  • Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle

  • Excellent communication and presentation skills

  • Experience with Unreal Engine 5 and Niagara

  • Experience with dynamic FX scaling and variable integration at runtime

  • Pluses

  • Unreal Blueprint Experience

  • Unreal chaos destruction experience

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