Sobre esta vaga de Technical Designer - Intern na PlayStation Global
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play. We’ve made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
Position - Technical Design Intern
We are looking for a Technical Design Intern to join the Haven Interactive Studios project team. The Technical Designer works as a bridge between game design, level design, and programming. Part of the features and systems validation process, you will anticipate and support the game modes team. You will work with the Technical Level Design Director in order to establish clear guidelines and rational level design rules for best usage of our features and systems in game. You will also coordinate, create and maintain effective in-game tools and debug tools for designers.
Reporting
The Technical Designer will report to a producer.
Responsibilities and Duties
- Develop and maintain in-game tools and debug tools for designers.
- Work closely with the programming team to enhance existing tools and create new ones.
- In parallel with the features and systems development, build a solid rational level design checklist and communicate technical requirements to the level design team to ensure the best in-game experience.
- Act as a bridge between the design team and the engineering team to ensure the tools and engine developments support the game design needs.
- Implement data validation strategies (reports, automated testing, etc.)
- Optimization for systems and features.
- Clean up outdated data and error logs
Experience and skills required
- Currently enrolled in University/College with programming, game design or technical design focus
- Scripting or programming experience
- Relevant internship experience is an advantage.
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Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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