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Sobre esta vaga de Sound Design Implementer na Naughty Dog

Naughty Dog · Presencial · United States, Santa Monica, CA

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position. 

This is a hybrid / onsite position. 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Naughty Dog is seeking an enthusiastic and disciplined individual to join our audio team. The bulk of the work will be tagging animations with our proprietary in-house tools. The ideal candidate possesses a strong sense of timing, rhythm and a focused attention to detail. In addition you may work within our other systems to assist in setting up audio regions for environmental audio. This is not a design position.

What you will do:

  • Coordinating and implementing character based sounds (Foley) within animation sets
  • Working closely with the Audio Lead and sound design staff to implement sound effects on animations
  • Collaborating with Animation team to stay on top of iterative material and respond accordingly
  • Implementing effort vocalizations of characters within specific animation sets

What skills you will use:

  • A fundamental knowledge of sound design and sound editing - most importantly, the timing and placement of sounds in relation to visuals
  • Possess technical proficiency including the ability to handle text files, light scripting capabilities, asset management, and proprietary game tools
  • Demonstrate solid writing and communication skills
  • Clearly and concisely define game critical issues, problem solving capabilities
  • Quickly adapt to change, help to find creative solutions and maintain positive momentum in the face of adversity
  • Maintain AAA quality work within an aggressive schedule deadline driven environment

Bonus Skills:

  • Shipped a game at any level

 

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$45.77—$57.21 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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