Jobs Companies Roblox Senior Software Engineer, Runtime

Sobre esta vaga de Senior Software Engineer, Runtime na Roblox

Roblox · Presencial · San Mateo, CA, United States

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers.

The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod.

The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars:

  • Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable.
  • Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation.
  • Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale.

This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother.

You Will:

  • Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on.
  • Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences.
  • Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams.
  • Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console.

You Have: 

  • Strong modern C++ (C++17 or newer) in a large, complex production codebase
  • Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models
  • Comfort profiling and reasoning about performance at the OS/CPU level

Nice to Have: 

  • Game engine or real-time systems experience
  • Fiber/coroutine runtimes, work-stealing or job-system schedulers
  • Cross-platform low-level development (Android, iOS, console)
  • Track record as the go-to expert other teams consult on a system

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$196,750$243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Pronto para se candidatar à Roblox?
Candidatar-se à Roblox

Como este salário de Software Engineer se compara

Esta vaga paga $220,020/yrem linha com da faixa típica para vagas de Software Engineer.

$174,935 a mediana $241,600 $320,145

Faixa típica $218,940–$273,918/yr, com base em 134 vagas de Software Engineer comparáveis na JobsRadar (pagamento anualizado em USD). Ver insights salariais de Software Engineer →

Sobre a Roblox

Be part of an amazing team that’s building the world’s largest social platform for play. Every month, over 100 million players come to Roblox to immerse themselves in any game or experience imaginable. Players can create the ultimate theme park, compete as a professional race car driver, star in a fashion show, become a superhero, or simply build a dream home and hang out with friends.

Our Mission: to become the global leader in user-generated gaming and creation for all ages.

Our Products: The Roblox Imagination Platform™ is a vibrant ecosystem of creators, builders, game players, and adventurers imagining with their friends.

Our Roblox Studio IDE allows powerful and intuitive creation, published with a single click to the cloud, and instantly playable with your friends across PC, Mac, iOS, Android, Xbox and Oculus Rift. Integrated matchmaking, persistence, and billing support provide developers rich functionality for building great games and experiences.

The Roblox.com website ties this ecosystem together with search and discovery, social networking, and a massive catalog of user made content.

Check out our latest news at blog.roblox.com!

Ver todas as vagas na Roblox →

Vagas semelhantes

Roblox
Senior Software Engineer, Avatar Animation
Roblox
⚡ Candidate-se cedo San Mateo, CA, United States Presencial $242,100–$293,800
● Nova 👁 Vista ✓ Candidatada há 14h
Roblox
Principal Software Engineer
Roblox
⚡ Candidate-se cedo San Mateo, CA, United States Presencial $295,250–$345,040
● Nova 👁 Vista ✓ Candidatada há 14h
Roblox
Principal Software Engineer - Content Platform
Roblox
⚡ Candidate-se cedo San Mateo, CA, United States Presencial $345,040–$399,420
● Nova 👁 Vista ✓ Candidatada há 14h
northwoodspace
Network Software Engineer
northwoodspace
⚡ Candidate-se cedo Torrance, CA Presencial $100,000–$200,000
● Nova 👁 Vista ✓ Candidatada há 7h
Redwood Materials
Software Engineer - ML/Computer Vision (Battery Sorting)
Redwood Materials
⚡ Candidate-se cedo McCarran, NV; San Francisco, C... Presencial $152,500–$200,000
● Nova 👁 Vista ✓ Candidatada há 7h
Exadel
Middle/Senior Software Engineer (Salesforce)
Exadel
⚡ Candidate-se cedo São Paulo, Brazil Presencial
● Nova 👁 Vista ✓ Candidatada há 7h
Exadel Inc (Website)
Middle/Senior Software Engineer (Salesforce)
Exadel Inc (Website)
⚡ Candidate-se cedo São Paulo, Brazil Presencial
● Nova 👁 Vista ✓ Candidatada há 7h
Redwood Materials
Infrastructure Software Engineer, Energy Storage
Redwood Materials
⚡ Candidate-se cedo San Francisco, California, Uni... Presencial $180,000–$237,500
● Nova 👁 Vista ✓ Candidatada há 8h
Coupang
Staff Software Engineer, Coupang Media Group
Coupang
⚡ Candidate-se cedo Seattle, USA Presencial
● Nova 👁 Vista ✓ Candidatada há 8h

Cadastre-se para receber sugestões sob medida com base nas vagas que você abre e nas buscas que você salva.

Mais vagas na Roblox

Ver todas as vagas na Roblox →

Candidatar-se agora
🤖

Opa — calma aí

A JobsRadar foi feita para pessoas de verdade passando por um momento difícil na busca por emprego — não para requisições automatizadas. Você está clicando rápido demais e agora está temporariamente bloqueado.

Volte mais tarde. Se você está mesmo procurando emprego, estamos com você — apenas aja como um ser humano.

Catch your next role the second it’s posted.

Create a free account and we’ll watch the boards for you — the instant a job matches your search, it lands in your inbox or Telegram. No digging, no refreshing.

Create free account

Free forever · takes 30 seconds · already have one?

Ganhe vantagem na sua busca por emprego.

Entre no nosso canal do Telegram para o que ajuda você a conseguir a vaga — referências salariais, o pulso semanal do mercado e avisos de novos recursos. Sem spam, só sinal.

Entre no canal — é grátis