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Sobre esta vaga de Producer na Smoking Gun Interactive

Smoking Gun Interactive · Presencial · Vancouver, British Columbia, Canada

Company Description

Smoking Gun Interactive, a Keywords Studio (joined in 2022), is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day.

Job Overview:

As a Producer at Smoking Gun Interactive (SGI), you’re an experienced team leader with excellent communication skills, and expertise in managing projects, priorities, schedules and team members. You work with the Studio Directors and Leads to define the Product Vision, develop milestone deliverables for the internal team and ensure they are met on-time and within budget. Additionally, you serve as the main point of contact with external publishers, and are able to communicate the project status and identify potential risks clearly at any time. You have robust experience producing and releasing PC and mobile titles in the game industry, and running live operations on released games. You’re also responsible for championing an idea from concept through all stages of development to completion and owning and driving the product to completion. As a Producer you are expected to know what makes a great game, with ultimate responsibility and ownership of the product scope.

*Whilst this position is being offered on a hybrid basis, we are only able to consider applicants who are located in the BC area.

Requirements

In this role, you will:

  •  Bring your vast game knowledge to ensure the right feature set and mechanics will make the game successful.
  • Manage the development of a game title from concept to final product release, with an eye towards meeting defined budgets, schedules and quality targets;
  • Work with Studio Directors and Team Leads to develop and communicate a clear vision for the product;
  • Create milestone schedules to build the game in an optimal way for the, client, the team and the success of the product; then get buy in from the Leads and studio director on the plan;
  • Own the holistic long-term vision and strategy for the game, ensuring all development efforts align with the product's core pillars, player experience goals, and business objectives;
  • Continually drive forward the development of the game;
  • Monitor released products and work with live operations team to continually update and add features that improve the product;
  • Work with team members to ensure daily tasks are in line with the product vision and that each member of the team is working from a tracked schedule and has a strong sense of ownership, responsibility and accountability for quality and timelines;
  • Identify risks as early as possible in order to mitigate them and communicate both issues and proposed solutions clearly;
  • Promote positive working relationships through leadership, teamwork and communication within the development teams to ensure consistent vision and goal setting;
  • Conduct annual reviews and career goal setting for Team Leads;
  • Continuously assess risk and keep scope of the project in line with budget and schedule, while also working with team to be creative and produce the best quality game achievable within constraints;
  • Interface with publishing or other business partners on milestones and other deliverables, and maintain excellent working relationship as the main point of contact on all development issues;
  • Exhibit passion and ability to rally others by providing motivation for the team and all involved in the project;
  • Create and maintain project management documents including status reports, project plans, communications plans, post-mortems and compiling of historical information;
  • Mentor junior production staff, as needed;
  • Be open and willing to accept and provide direction, work well under pressure, and handle multiple tasks.

To be successful in this role, you must have:

  • Minimum of 7 years’ experience as a Producer in PC, mobile, and console games.
  • Experience with at least 2 shipped titles in a producer, product owner, or senior production role;
  • Experience working from start to finish on a full game project;
  • Strong grounding in project management practices and agile development, with hands-on experience using tools such as Jira (ADO, Excel Dev, Test Dev, etc.);
  • A strong product mindset — capable of championing and maintaining the product vision, aligning teams around it, and ensuring execution supports long-term product goals;
  • Demonstrated experience working with external clients or partners, ensuring clear communication, expectation management, and delivery alignment;
  • A natural ability to be highly responsible, self-directed, and detail-oriented, with a strong drive to contribute to a creative environment;
  • Ability to manage and run effective live operations for released games;
  • Proven ability to be self-sufficient and proactive in organizing and prioritizing tasks;
  • Outstanding organizational, communication, and stakeholder-management skills.

Benefits

  • 10 days vacation leave
  • 5 paid days personal leave
  • 7 paid sick days
  • Life Insurance & Accidental Death & Dismemberment
  • Dependent Life Insurance
  • Long Term Disability (LTD)
  • Extended Healthcare Benefit
  • Dental Care
  • RRSP/DPSP matching
  • Hybrid working
  • Training & Development
  • Relocation Assistance

Salary Range: $115,000 - $130,000 CAD

Smoking Gun Interactive is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice. 

Role Information: EN
Studio: Smoking Gun
Location: Americas, Canada, Vancouver
Area of Work: Game Development
Service: Create
Employment Type: Full Time
Working Pattern: Remote

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Como este salário de Producer se compara

Esta vaga paga $87,663/yr — em linha com da faixa típica para vagas de Producer.

$52,862 a mediana $91,510 $161,460

Faixa típica $69,992–$120,500/yr, com base em 396 vagas de Producer comparáveis na JobsRadar (pagamento anualizado em USD). Ver insights salariais de Producer →

Sobre a Smoking Gun Interactive

Located in beautiful Vancouver, British Columbia, Smoking Gun Interactive (SGI) is an industry leading game development studio focused on creating world-class strategy and casual titles that engage and entertain audiences across the globe. The studio was founded in 2007 by the award-winning industry veterans and creative forces behind Company of Heroes™- regarded as one of the greatest real time strategy games of all time. With proven expertise in RTS, Strategy, Action and Casual genres, SGI has been prolific in releasing acclaimed titles across mobile, PC, and console platforms.

At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people. SGI is now part of the Keywords Studios family, expanding our network to over 60+ multidisciplined studios and 10,000+ employees.

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