Sobre esta vaga de Lecturer/Snr Lecturer (Game Design & Production) - Sch of Design & Media na Singapore Public Service
[What the role is]
We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.[What you will be working on]
Responsibilities
- Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game design, game production and related areas.
- Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release.
- Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership.
- Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
- Engage in outreach activities such as open houses, competitions, game jams and industry engagements.
- Develop high-quality digital and online learning content to support blended and self-paced learning.
- Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
- Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
- Stay current with industry trends, design practices and pedagogy to ensure learner employability.
Requirements
- Industry experience in game design, level or systems design, game production, or a related role.
- Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered.
- Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation.
- A portfolio of shipped titles or project work.
- Prior experience in teaching, mentoring, training or curriculum development is advantageous.
- Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators.
- Able to work in a collaborative, interdisciplinary academic environment.
[What we are looking for]
Expertise in:
- Systems, level, economy and narrative design
- Game production and project management
- Player experience, UX and playtesting methodologies
- Game and player analytics, live operations and monetisation design
- Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting)
- Application of GenAI in design and production workflows