With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Execute the Creative Sound Design Vision
Lead, support and train the Sound Design Team
Distribute tasks to the Sound Design Team
Review and sign-off tasks for the Sound Design Team
Support to develop the Creative Sound Design Vision
Manage the collaboration with our outsourcing partners
Collaborate closely with and report to the Head of Audio
Collaborate closely with the Audio Leadership team
Communicate with Stakeholders, Producers and Feature Teams
Requirements
Full project loop as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium/large teams
Lead experience within Sound Design teams
Proficiency in Jira
Proficient in building up, maintaining and delivering a Sound Design Vision
Solid understanding of the Game Audio pipeline from Asset to Soundscape
Profound mastering of Wwise
Profound general audio production knowledge: how assets are created, mixed and mastered
Nice to Haves
Worked on an RPG
Proficient knowledge of Foley and Field recordings
Good understanding of script systems to create customized scalable automated solutions
Basic knowledge in programming (C# / C++)
What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback