Jobs Companies Devoted Studios Gameplay Engineer

About this Gameplay Engineer role at Devoted Studios

Devoted Studios · Remote · Ukraine

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key Responsibilities

Core Gameplay Systems (~50%)

  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation

Quality & Performance (~25%)

  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness

Design Collaboration (~15%)

  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)

Documentation & Handoff (~10%)

  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies

 

Preferred

  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

Why Join Us?

We offer:

  • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
  • Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
  • Convenient working conditions – remote work and flexible hours
  • А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contractor position

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, colour, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Ready to apply to Devoted Studios?
Apply to Devoted Studios

About Devoted Studios

EXTERNAL GAME DEVELOPMENT WITH A FEELING OF BELONGING

We're your devoted support players, a passionate collective of skilled artists, engineers, and the producers and managers who unite them - stepping out of the shadows of outsourcing to be your equal partners. We nurture, and lead talent to their success - and yours. Talent deserves recognition and care - and we provide it gladly, with a hope for better games and a brighter industry!

See all jobs at Devoted Studios →

Similar jobs

Playson
Senior Game Developer
Playson
⚡ Apply early European Union Remote
● New 👁 Seen ✓ Applied 2w ago
Roblox
Systems Software Engineer - Game Engine Network (C++)
Roblox
⚡ Apply early San Mateo, CA, United States Onsite $195,780–$242,100
● New 👁 Seen ✓ Applied 7h ago
Roblox
Senior Software Engineer - Game Engine Network (C++)
Roblox
⚡ Apply early San Mateo, CA, United States Onsite $195,780–$242,100
● New 👁 Seen ✓ Applied 7h ago
Roblox
Principal Software Engineer - Game Engine Systems
Roblox
⚡ Apply early San Mateo, CA, United States Onsite $293,800–$343,340
● New 👁 Seen ✓ Applied 7h ago
Anduril Industries
Senior Software Engineer, Game Development
Anduril Industries
⚡ Apply early Costa Mesa, California, United... Onsite $191,000–$253,000
● New 👁 Seen ✓ Applied 11h ago
Anduril Industries
Senior Software Engineer, Game Development
Anduril Industries
⚡ Apply early Seattle, Washington, United St... Onsite $191,000–$253,000
● New 👁 Seen ✓ Applied 11h ago
Anduril Industries
Software Engineer, Game Development
Anduril Industries
⚡ Apply early Costa Mesa, California, United... Onsite $166,000–$253,000
● New 👁 Seen ✓ Applied 11h ago
Riot Games
Staff Software Engineer, Platform Services - Game Tech Group, Anti-Cheat
Riot Games
⚡ Apply early Los Angeles, USA Onsite
● New 👁 Seen ✓ Applied 16h ago
Striking Distance Studios
Lead Gameplay Engineer
Striking Distance Studios
⚡ Apply early San Ramon, CA Onsite $150,000–$206,000
● New 👁 Seen ✓ Applied 16h ago

Sign up for suggestions tailored to the jobs you open and the searches you save.

Apply now
🤖

Whoa — hold up

JobsRadar was built for real people having a rough time in their job search — not for automated requests. You're clicking way too fast and you're now temporarily blocked.

Come back later. If you're genuinely job hunting, we've got your back — just act like a human.

Catch your next role the second it’s posted.

Create a free account and we’ll watch the boards for you — the instant a job matches your search, it lands in your inbox or Telegram. No digging, no refreshing.

Create free account

Free forever · takes 30 seconds · already have one?

Get an edge on your job hunt.

Join our Telegram channel for the stuff that helps you land the role — salary benchmarks, the weekly market pulse, and new-feature drops. No spam, just signal.

Join the channel — it's free