À propos de ce poste Unity SDK Developer chez Amanotes
OBJECTIVES
We are seeking an experienced Unity Game Developer to build reusable SDK modules and shared runtime systems that can be adopted across multiple products. This role is a strong fit for someone with solid game development experience, strong computer science fundamentals, and a high bar for clean code, software architecture, and long-term maintainability.
You should be comfortable designing systems that are not only correct and high performance, but also easy for other teams to integrate, extend, and maintain over time.
WHAT YOU WILL DO
Design and implement reusable Unity/C# modules, libraries, and runtime systems.
Build clean APIs and modular architectures that support multiple use cases and teams.
Write maintainable, high-performance code and contribute to code quality through refactoring, review, and engineering standards.
Collaborate with stakeholders and development teams to deliver practical, scalable technical solutions.
Contribute to architecture decisions that improve extensibility, stability, and developer experience.
QUALIFICATIONS
5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.
Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.
Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.
Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.
Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.
NICE TO HAVE
Experience with H5/web game development using Phaser, Cocos, or Three.js.
Experience building SDKs, shared libraries, or internal platforms used by multiple teams.
Experience with testing, automation, and CI-friendly development practices.
Clear communication and strong collaboration across teams.
BENEFITS
- Competitive salary upon experience
- 13th month salary
- Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
- Flexible working time.
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
- Engaging music events: Music Night, Amasing Night, Music schools…
- Employee Assistance Program to support mental health & well-being.
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
- 12 days working from home per year.