Jobs β€Ί Companies β€Ί Joyteractive β€Ί Creative Producer (R&D)

About this Creative Producer (R&D) role at Joyteractive

Joyteractive Β· Remote Β· Poland

πŸš€ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

πŸ” Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.

We’re looking for an experienced Creative Producer to join our R&D team.

What are the key responsibilities?

  • Manage the production of marketing creatives for new mobile game concepts at the early R&D stage.

  • Work directly with Motion Designers and Artists: set tasks, provide references and requirements, review their work, and provide clear, actionable feedback.

  • Define how gameplay should be presented in creatives based on the game itself, available levels, and the objectives of the marketing test.

  • Prepare gameplay recordings and select the most representative gameplay moments for creative production.

  • Review creatives from both a visual and production perspective, including animation, composition, pacing, clarity, and overall execution.

  • Estimate production complexity and timelines and ensure creatives are delivered on schedule.

  • Work closely with R&D Producers to understand each game concept, align on the materials needed for the launch, and deliver final creatives for marketing tests.

What kind of professional are we looking for?

  • Experience in the gaming industry and a good understanding of game advertising creatives.

  • Hands-on experience in Motion Design, Creative Production, or a related role.

  • Strong understanding of the full video creative production cycle β€” from gameplay recording and references to animation, editing, and final delivery.

  • Ability to independently evaluate the work of Motion Designers and Artists and provide practical feedback without relying on a Motion or Art Lead.

  • Enough hands-on production expertise to realistically assess task complexity, production timelines, and quality of execution.

  • Experience working directly with Motion Designers and coordinating their work.

  • Ability to manage several projects simultaneously, prioritize tasks, and make decisions when deadlines overlap.

  • Comfortable working in a fast-moving environment and a high level of autonomy.

  • Strong communication and coordination skills.

Will be a plus

  • Previous hands-on experience as a Motion Designer or Lead Motion Designer.

  • Experience working on new game launches, prototypes, or early-stage products.

  • Experience working in R&D or startup-like game development environments.

What are the conditions and bonuses?

  • 🌴 18 business days of compensated day-offs

  • 8 paid Personal Days a year + 1 day is added every year

  • πŸ‘‰ Flexible Public Holidays policy

  • πŸŽ“ Individual budget for training and growth

  • β€οΈβ€πŸ©Ή 100% Sick Leave compensation

  • πŸ’» Payment for wear and tear on equipment while using a personal computer

  • 🌐 Remote work

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