Jobs Companies Lighthouse Games Senior Material Artist - Hard Surface

Über diese Senior Material Artist - Hard Surface Stelle bei Lighthouse Games

Lighthouse Games · Vor Ort · Royal Leamington Spa, England, United Kingdom

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

We're looking for a Senior Material Artist to join our Vehicle Art team, bringing material and texture expertise to a new IP. You'll study real-world vehicles and translate their detail and material properties into photorealistic in-game (Unreal Engine) content, working closely with Vehicle Artists, Technical Artists, and Art Leadership.

Key duties

  • Build and maintain master material shaders for vehicles and other hard-surface assets
  • Create photorealistic PBR textures and material instances (metals, paint, plastics, rubber, glass, and more)
  • Work with Art Leadership and Vehicle Art to develop workflows that push realism and consistency
  • Partner with Technical Artists and Render Engineers to keep shaders performant

About you

  • Experience creating PBR materials and shaders in Unreal Engine's material editor
  • A good eye for real-world reference — how surfaces wear, age, and behave
  • Comfortable with tools like Substance Painter/Designer and Max/Maya/Blender
  • Solid grasp of real-time rendering and PBR workflows
  • A collaborative mindset and good organisational habits

Requirements

  • Strong experience creating materials and textures for hard-surface assets, with an excellent understanding of how different surfaces behave and appear in the real world.
  • A strong eye for reference and the ability to study real-world materials, construction, wear and surface detail to recreate convincing and accurate results.
  • Proficiency in content creation and rendering tools such as Substance Painter/Designer, Max/Maya/Blender, RealityCapture or equivalent software.
  • Deep understanding of real-time rendering, lighting, PBR workflows and industry standards, with a passion for problem-solving and pushing artistic boundaries.
  • Exceptional organisational abilities and the confidence to collaborate closely with Vehicle Artists and other disciplines across the project.

Desirable

  • Experience with vehicles or automotive visualisation
  • Photogrammetry or material capture know-how
  • An interest in cars, automotive design, or motorsport

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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Über Lighthouse Games

Lighthouse works at the bleeding edge of video game development, and our studio attracts and nurtures the best talent in the industry. We have a passion for quality, and put ambition and delivery front and centre.

Lighthouse is a home for ambitious developers who value collaboration, and possess a determination to deliver quality. You will join some of the leading lights in AAA game development, who will support you in creating the best work of your career in an environment which fosters openness and respect.

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