Jobs Companies A Thinking Ape Portfolio Growth Manager (Mobile Games)

Sobre esta vaga de Portfolio Growth Manager (Mobile Games) na A Thinking Ape

A Thinking Ape · Remoto · Remote

About A Thinking Ape 

We are a mobile gaming studio with a portfolio of long-running live titles and a growing back catalogue operated alongside our sister studio, DECA Games. We are building a growth function that runs efficiently across a multi-title portfolio, with a focus on getting more value from titles that have historically had less dedicated attention.

About the Role 

The Portfolio Growth Manager is a new individual contributor role that brings dedicated, full-stack growth coverage to our back catalogue across the ATA and DECA portfolios. This is an operator position with no people management: one person running ad monetization, product marketing, and light-touch paid activity across a set of titles that individually do not justify dedicated specialists but together represent real portfolio value.

Success looks like keeping an entire back catalogue healthy, predictable, and growing, while using AI and automation to do the work of a much larger team.

What You Will Do

Ad Monetization

  • Own AdMon hands-on across all DECA games, not only the back catalogue.
  • Review waterfall and bidder configurations and keep mediation platforms clean and current.
  • Manage ad network onboarding and offboarding, and coordinate SDK maintenance with studio technical leads.
  • Own reporting and reconciliation tied to monetization performance, and support the shift toward programmatic bidding.

Product Marketing and Store Presence

  • Own end-to-end store presence and product marketing for a defined set of back-catalogue titles across both studios.
  • Plan and ship Custom Store Listings and Custom Product Pages tied to seasonal moments, in-game events, and live-ops beats.
  • Run metadata optimization and store hygiene on the App Store and Google Play, and ship incremental conversion wins without needing senior sign-off on each decision.
  • Partner with product teams so store messaging stays aligned with each title's live roadmap

Paid Marketing

  • Keep existing paid campaigns healthy across SDK networks, social, and search.
  • Run occasional small-scale tests when the opportunity is there, such as a creative test on Meta or a modest Apple Search Ads campaign. Spend is limited; the focus is efficiency, not scaling budgets.

AI and Automation

  • Build and maintain automations that cut manual overhead across reporting, MMP data handling, creative briefs, and store listing management.
  • Consolidate scattered automation into shared, productized workflows, and keep finding new ways to remove manual work rather than absorb it.
  • Over time, become the internal reference point for how the growth function applies AI to run a large portfolio lean.

Cross-Studio Communication and Reporting

  • Maintain consistent reporting cadences across both studios and standardize the data and narrative that flow up to leadership.
  • Unblock routine requests that currently need senior intervention, and keep a wide set of stakeholders informed proactively.

Requirements:

  • 3+ years in mobile gaming, with experience working inside a mobile game studio (mandatory).
  • At least 2 of those years in a mobile marketing function: ad monetization, product marketing, ASO, or UA.
  • You have personally built systems or tools using AI and used them in a real workflow. 
  • Exceptional cross-team communication, curiosity about what other teams are working on, and the discipline to keep people informed proactively.

What Sets You Apart:

  • Direct experience with ad monetization stacks such as AppLovin MAX, LevelPlay, or Google AdMob is preferred. Meaningful exposure with a clear path to full ownership will also be considered.
  • Experience with App Store and Google Play optimization, including Custom Store Listings and Custom Product Pages, is preferred.
  • Working knowledge of attribution platforms including AppsFlyer, Adjust, or Singular.
  • Strong comfort with structured data handling and advanced Excel; scripting, API integration, or low code experience is a significant plus.

Who Will Thrive in this Role

  • Someone deeply curious, with strong project management instincts, who can keep many moving parts organized without being asked.
  • Someone who enjoys fixing broken things and is constantly looking for ways to optimize their own time rather than absorb more manual work.
  • Someone comfortable operating across disciplines rather than defending one, and who treats a gap in their own coverage as something to close rather than hand off.
  • Someone who understands AI development at a real working level, not just as a user of chat interfaces, and who can translate that understanding into systems that make a small team operate like a much larger one.

First 90 Days

By the end of the first ninety days, this person will have:

  • Established hands on ownership of AdMon operations across all DECA games, including a first pass of waterfall and mediation hygiene.
  • Taken independent ownership of the product marketing and store presence stack for the assigned back catalogue titles.
  • Set up a consistent cross studio reporting rhythm trusted by stakeholders in both studios.
  • Delivered at least one meaningful AI powered automation that measurably reduces ongoing manual workload.

Location 

Remote. You must be located in the Americas or Europe, and able to take occasional early-morning calls around 7am Pacific (if you're in the Americas) or late-afternoon/evening calls (if you're in Europe) to overlap with our Vancouver and European teams.

Compensation

For candidates located in Canada, the salary range is $75,000 - $100,000. For candidates outside Canada, compensation reflects your location and experience.

What’s in it for you 

At ATA, you’re offered a flexible, safe, inclusive environment in which you have the autonomy to do your best work, surrounded by a strong team and with the encouragement of supportive leadership that doesn’t just care what you’re doing, but how you’re doing. You’re trusted, respected, listened to, cared for and valued. You take on thought-provoking projects and tackle fun problems alongside people who are equally invested in making meaningful contributions and seeing new ideas come to life. You know how your work aligns with the company’s goals. Your career is given the space and resources to progress. You accomplish things that make you proud. At A Thinking Ape, we believe curiosity is a superpower, we make things people truly want, and we pursue gritty ambition with kindness, care, and radical alignment to growth—by thinking, acting, measuring, repeating, over-communicating, and never forgetting to play. You don’t just work for ATA, you are an integral part of ATA.

Our commitment to inclusion

We build communities. To do this to the best of our abilities, we need a workforce that reflects the diverse player communities we serve. We believe a variety of perspectives and experiences allows us to make better decisions and understand the needs of our players. We work hard to create an environment where everyone, from any background, can do their best work and feel like they belong at ATA. 

Please consider applying even if you don't meet every qualification and let us know if you require any accommodations or support during the recruitment process. 

See our careers page or our short video to learn more about who we are and why you should join our team.

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Como este salário de Growth se compara

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Faixa típica $125,000–$186,000/yr, com base em 120 vagas de Growth comparáveis na JobsRadar (pagamento anualizado em USD). Ver insights salariais de Growth →

Sobre a A Thinking Ape

A Thinking Ape builds communities through mobile games with emergent social play and original IP. We released our first game in 2009 and have been profitable and growing every year since. We are a bottom-up-driven company with small teams that have a big focus on ownership and data-driven decision making. Our portfolio of games are growing and we are scaling our team to bring our games to more players. 

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