All active Unreal Engine roles based in Berlin.
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Wir sind mehr als 2.000 Kolleg:innen in 22 Designstudios auf vier Kontinenten – ein hochgradig kollaboratives Team aus Expert:innen für Produkterlebnisse, digitales Marketing und immersive Technologien. Unsere Lösungen entstehen dort, wo Kreativität und Technologie zusammentreffen – mit einem klaren Fokus auf die Bedürfnisse und Erlebnisse der Nutzer:innen. Ob Augmented Reality, Digital Twins, KI-Ökosysteme, Omnichannel-Commerce oder integrierte Kampagnen: Wir schaffen Verbindungen zwischen Menschen und Marken – im B2B- ebenso wie im B2C-Bereich.
Als Teil des globalen Technologieinnovators Infosys verfügen wir über die nötige Skalierung und Expertise, um große Ideen Wirklichkeit werden zu lassen – und sie weltweit umzusetzen.
Wir sind eine Motion Picture & 3D Production mit Fokus auf hochwertige CGI- und Content-Produktion für starke Marken (u. a. Automotive, Fashion, Consumer Goods). Unser Sweet Spot: kreative Exploration mit GenAI – und wenn nötig kampagnenfähige, pixel-perfect Ergebnisse im Produktionsmaßstab.
Deine Rolle
Du bringst GenAI-Bildgenerierung und -Bildbearbeitung (v. a. ComfyUI) so in unsere CGI-/Compositing-Pipeline, dass aus Ideen schnell realistische, konsistente und markentaugliche Visuals werden.
Das erwartet Dich
1.) Look Development & Concept Exploration
2.) CGI Enhancement & “AI als Finish”
3.) Workflow-Qualität & Skalierung
Das bringst Du mit
Was zusätzlich begeistert (Bonus, aber kein Muss)
Wie wir arbeiten
Unsere lokalen Benefits
Klingt nach Dir? Dann schnapp Dir Deinen Laptop und bewirb Dich – wir freuen uns, Dich auf unserer kreativen Reise dabei zu haben! Bitte sende uns:
Wir freuen uns besonders über Beispiele, in denen du Produkt-Treue, Proportionen und Realismus unter Constraints gelöst hast.
Für uns zählt allein Deine Persönlichkeit und Deine beruflichen Fähigkeiten. Dein Geschlecht, Alter oder Aussehen, Deine Herkunft oder sexuelle Orientierung spielen für uns keine Rolle – wir sind offen für die Zusammenarbeit mit jeder Person.
Beachte bitte: Dies ist eine Stellenanzeige der WongDoody GmbH mit Sitz in Deutschland. Über unsere Website oder andere Quellen kannst Du zu Stellenanzeigen gelangen, die von einer unserer WongDoody-Schwesterfirmen veröffentlicht wurden, mit denen wir weltweit gemeinsam unter der Marke "WongDoody" auftreten. Für jedes Stellenangebot ist ausschließlich das Unternehmen verantwortlich, das die jeweilige Anzeige veröffentlicht hat. Ansprechpartner:innen, erforderliche Angaben und geltende Bedingungen können jeweils abweichen. Hier kannst Du Dich darüber informieren, wie die WongDoody GmbH Deine im Bewerbungsprozess angegebenen personenbezogenen Daten verarbeitet.
Wenn Du Fragen zum Bewerbungsprozess hast, wende Dich gerne direkt an unser People & Culture-Team unter leonie.schaefer@odt.net
Ready to apply?
Apply to WongDoodyAt JetBrains, code is our passion. Since 2000, we’ve been building tools that help developers stay focused on what matters -solving problems, exploring ideas, and creating great software.
The Growth team is a key initiative within the .NET and GameDev ecosystem, focused on expanding IDE adoption and strengthening JetBrains’ position among professional development teams. As part of this team, Solution Architects are senior technical experts who work closely with key customers, internal teams, and the broader ecosystem to support complex use cases and drive long-term adoption.
You’ll play a key role in shaping how professional game development studios adopt JetBrains tools in real production environments - helping teams solve complex problems, improve workflows, and build better games.
As a Solution Architect for GameDev Tools, you’ll act as a trusted technical advisor to game development studios using JetBrains tools, primarily Rider.
This is a senior, non-sales role focused on deep technical engagement, high-impact customer scenarios, and long-term relationships with professional studios. You’ll work at the intersection of real-world production environments and product development, helping teams adopt modern workflows and get the most out of their tooling.
Why join JetBrains?
*Some benefits may vary depending on location.
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We are an equal opportunity employer
We know great ideas can come from anyone, anywhere. That’s why we do our best to create an open and inclusive workplace – one that welcomes everyone regardless of their background, identity, religion, age, accessibility needs, or orientation.
We process the data provided in your job application in accordance with the Recruitment Privacy Policy.
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Apply to JetBrains

Wargaming Prague is looking for a Senior 3D Environment Artist to work on new and exciting features for our groundbreaking MMO title World of Tanks, which has over 100 million players worldwide.
As the Senior Environment Artist, you’ll be covering the full development cycle of complex photo-realistic 3D models for World of Tanks maps and hangars, mentor Environment artists in the team and supervise their work. You’ll also improve workflows and pipelines in the team, introducing new tools and approaches. You’ll work on organizing an internal library of photo-realistic tiled materials using UpToDate techniques and participate in asset pool planning for new maps and hangars, considering game specific and style consistency.
To be successful, you need to be an experienced, proactive, open minded Environment Artist who is passionate about game development, using modern technologies and working in a collaborative multicultural environment.
To see examples of what we’re working on, we recommend checking out our ArtStation: link and link.
Environment Art Lead
Create complex environment assets like buildings and modular architectural sets
Create complex photorealistic nature assets like mountains, rocks and trees
Create props that fit within a given biome or architectural setting
Mentor team members, introducing advanced pipelines and tools
Supervise work of your teammates, driving and pushing quality
Work on internal material library
Creating photorealistic materials and textures
Working closely with Game Designers, Level Artists, Tech Artists and Art Director to ensure that environments and assets match budgets, quality bar and art vision
Participating in the development of new tools and technologies for Wargaming's proprietary game engine
5+ years of Environment Art experience gained in video game industry
Proven ability to create high quality photorealistic models and textures of AAA quality
Solid knowledge of Maya (or Blender), Zbrush, Photoshop and Substance products
Strong understanding of classic content production pipeline (LP, HP, NM Bake, Texturing, LODing)
A great eye for scale, proportion and composition
Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
Advanced English (С1) or higher
Strong internal motivation
Passion for innovation and keeping up with the latest industry trends
Strong understanding of architecture, color, shapes and composition
Experience in material creation and understanding of PBR workflow
Experience working with game engines (Unreal Engine, Unity, or proprietary engines)
Understanding Houdini workflow
For this position, relocation to Prague will be required. Our team will provide relocation support. Please note that candidates must be legally authorized to work in the Czech Republic at the time of application
Benefits and perks are tailored to the local market and culture. Our benefits in Prague include:
5 weeks of Annual Leave per calendar year
Additional paid time off
Sick Leave Compensation, Maternity & Paternity Leave Benefits
Career development and education opportunities within the company
Meal card contribution
Public transportation allowance
Premium private healthcare
Mental well-being program (iFeel)
Multisport Employee discounts
Personal Gaming Account
Coffee, fruits, and snacks in the office
Company events
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Ready to apply?
Apply to Wargaming
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