Jobs Companies Sony Pictures Imageworks Senior Software Engineer, Application

Sobre este puesto de Senior Software Engineer, Application en Sony Pictures Imageworks

Sony Pictures Imageworks · Presencial · Vancouver, British Columbia, Canada

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Job Description

As a senior software engineer on the APPS team, you will take on a leadership role in the development of artist-facing tools that enhance the creative and production teams at Sony Imageworks. Your expertise in software development will drive complex projects, as well as guide and mentor intermediate and associate engineers. You will be responsible for delivering high-quality software solutions, managing risks in large projects, and collaborating with both technical and creative teams to ensure the success of our tools and systems.

What You’ll Do

  • Take ownership of large, complex software projects, ensuring they are delivered on time, within scope, and with high-quality standards.
  • Mentor and guide intermediate and associate engineers, providing support and feedback to help them grow.
  • Participate in the design and implementation of artist-facing tools, such as playback review tools, asset browsers, and plugins.
  • Write clean, efficient, and scalable code while adhering to best practices.
  • Define initial risks and mitigation strategies for large projects and ensure their successful execution.
  • Lead and participate in code reviews for less experienced team members.
  • Troubleshoot and resolve critical technical issues that impact the production pipeline.
  • Collaborate with senior team members to define architecture and design patterns for new projects.
  • Integrate applications with proprietary and third-party tools and systems.
  • Drive the development of intuitive UI/UX for artist-facing tools and plugins.
  • Analyze complex problems and develop long-term solutions that address root causes.
  • Proactively research and solve technical challenges, staying up-to-date with the latest industry trends and technologies.
  • Contribute to the strategic direction of the team and its projects.
  • Maintain clear documentation for code and technical processes to facilitate knowledge sharing.
  • Communicate effectively with both technical and non-technical stakeholders, ensuring alignment with project goals.
  • Foster a collaborative and positive team environment.

What You Bring

  • A bachelor’s degree in computer science, computer engineering, or equivalent experience.
  • A minimum of four years of experience in software development, with a focus on developing applications in a production environment.
  • Expertise in developing plugins and tools for artist workflows and supporting creative teams.
  • Proficiency in Python programming, with experience in a UNIX/Linux environment.
  • Strong understanding of UI/UX principles, particularly with Qt/PyQt.
  • Ability to mentor and guide junior team members, with experience in code reviews and technical leadership.
  • Strong problem-solving skills, with the ability to analyze complex issues and propose scalable solutions.
  • Proven experience in integrating software with third-party DCCs such as Maya, Nuke, Houdini, and Katana.
  • Strong communication skills, with the ability to collaborate effectively with both creative and technical teams.
  • A strategic approach to problem-solving: identifying root causes and implementing long-term solutions.
  • Familiarity with version control systems such as Git and open-source projects like OTIO and OCIO.
  • Strong knowledge of C/C++ and OpenGL.

The anticipated base salary for this position is $104,200.00 - $150,000.00/yr (CAD). Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

 

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Cómo se compara este salario de Software Engineer

Este puesto paga $127,100/yrpor debajo de el rango típico para los puestos de Software Engineer.

$75,495 la mediana de $146,191 $216,545

Rango típico $127,100–$196,000/yr, a partir de 33 ofertas comparables de Software Engineer en JobsRadar (salario anualizado en USD). Ver datos salariales de Software Engineer →

Sobre Sony Pictures Imageworks

Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation and full-CG features. Having created visually stunning images for more than 100 live-action and animated productions, the studio is also a leader in technology, developing software and tools that have helped solve industry-wide challenges and deliver spectacular visuals to the big screen.

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