Sobre este puesto de Environment Surfacing Artist en Skydance
Responsibilities
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Creates textures using photographic references, digital hand-painted techniques, existing texture assets, and procedural workflows.
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Paints stylized textures based on concept art while maintaining the visual style of the show using Substance 3D Paint and Photoshop.
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Creates procedural textures using Substance 3D Designer.
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Possesses the ability to create, adapt, and iterate within a variety of artistic styles.
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Shows a clear understanding of UVs and texture layout.
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Demonstrates a strong understanding of physically based shading principles, including material properties such as albedo, reflection, refraction, roughness, and subsurface scattering.
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Authors and modifies materials using standard and procedural shading workflows within the main rendering engines.
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Keeps up with current artistic methodologies, technological trends, and tools that best support production and contribute to a stronger creative and technical environment.
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Collaborates with other team members, when necessary.
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Follows the Supervisor’s and Lead´s guidance.
Requirements
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3-5 years of experience in VFX or animation industries.
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1+ years of experience in the animation industry is desirable.
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Experience in Renderman and/or Arnold.
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Experience with Substance 3D package and/or Mari.
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Strong artistic and/or technical aptitude related to 3D animation or VFX.
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Strong knowledge of UV creation and layout.
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Knowledge of lighting, modeling, and scene optimization.
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Experience managing large scenes, complex environments, and demanding sequences.
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Knowledge of Houdini, Solaris or Katana is desirable.
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USD and/or OSL knowledge is a plus.
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Knowledge of vegetation workflows (instances and scatters) is a plus.
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Understanding of displacement workflows (maps and geometry output) is a plus.
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High English level desirable.
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Spanish desirable.