Jobs Companies Disney Real-Time Environment Artist - ILM San Francisco (Project Hire)

About this Real-Time Environment Artist - ILM San Francisco (Project Hire) role at Disney

Disney · Onsite · San Francisco, CA, USA

Job Posting Title:

Real-Time Environment Artist - ILM San Francisco (Project Hire)

Req ID:

10153285

Job Description:

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.

Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.

Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.

What You’ll Do

  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.

    • Create and maintain both organic and hard-surface environment assets, materials, and textures.

  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.

  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.

  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.

  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.

  • Process and clean up photogrammetry assets for integration into real-time environments.

  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment.  Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.

  • Actively participate in the QA process to identify and fix bugs. 

  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.

  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.

  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed.  Support client-facing creative sessions and other real-time working sessions as needed.

  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.

  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.

  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.

  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.

  • Support the development of Apprentice and Junior Artists as appropriate.

What We’re Looking For

  • 3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.

  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.

  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.

  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.

  • Experience using a real-time engine such as Unreal Engine or Unity.

  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.

  • Experience taking environments from early blockout through final polish and real-time engine integration.

  • A solid understanding of PBR workflows, materials, textures, and lighting.

  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.

  • Experience with sculpting software such as ZBrush or Mudbox.

  • Ability to create work in a range of visual styles, from photorealistic to stylized.

  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.

  • Strong communication, collaboration, time-management, and prioritization skills.

  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.

  • Familiarity with source-control tools such as Perforce or equivalent software.

Bonus Points

  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.

  • Experience working with photogrammetry.

  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.

  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.

  • Familiarity with Blueprint visual scripting or similar real-time engine tools.

  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.
     

JoinILM

The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Environment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-05
Ready to apply to Disney?
Apply to Disney

About Disney

About The Walt Disney Company: The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, o

See all jobs at Disney →

Similar jobs

DI
Sr Product Software Engineer
Disney
⚡ Apply early Glendale, CA, USA Onsite $141,900–$190,300
● New 👁 Seen ✓ Applied 23h ago
DI
Accessoiriste Réalisateur- Spécialité réalisation de Marionnettes F/H/NB – Intermittence (CDDU)
Disney
⚡ Apply early Marne la Vallee Cedex 4, Franc... Onsite
● New 👁 Seen ✓ Applied 23h ago
DI
Disney Live Entertainment Tech Intern, Spring 2027
Disney
⚡ Apply early Lake Buena Vista, FL, USA Onsite $43,971–$43,971
● New 👁 Seen ✓ Applied 23h ago
DI
Disney Live Entertainment Music Production Intern, Spring 2027
Disney
⚡ Apply early Orlando, FL, USA Onsite $45,760–$45,760
● New 👁 Seen ✓ Applied 23h ago
DI
Disney Live Entertainment Technical Direction Intern, Spring 2027
Disney
⚡ Apply early Kissimmee, FL, USA Onsite $45,760–$45,760
● New 👁 Seen ✓ Applied 23h ago
DI
Disney Live Entertainment Audio Systems Design Intern, Spring 2027
Disney
⚡ Apply early Kissimmee, FL, USA Onsite $45,760–$45,760
● New 👁 Seen ✓ Applied 23h ago
DI
Disney Live Entertainment Costume Development Intern, Spring 2027
Disney
⚡ Apply early Lake Buena Vista, FL, USA Onsite $45,760–$45,760
● New 👁 Seen ✓ Applied 23h ago
DI
Chef(fe) de Projets Construction Confirmé(e) CDD - F/H/NB
Disney
⚡ Apply early Marne la Vallee Cedex 4, Franc... Onsite
● New 👁 Seen ✓ Applied 23h ago
DI
Marketing Intern Balkans
Disney
⚡ Apply early Sofia, Bulgaria Hybrid
● New 👁 Seen ✓ Applied 23h ago

Sign up for suggestions tailored to the jobs you open and the searches you save.

More jobs at Disney

See all jobs at Disney →

Apply now
🤖

Whoa — hold up

JobsRadar was built for real people having a rough time in their job search — not for automated requests. You're clicking way too fast and you're now temporarily blocked.

Come back later. If you're genuinely job hunting, we've got your back — just act like a human.

Catch your next role the second it’s posted.

Create a free account and we’ll watch the boards for you — the instant a job matches your search, it lands in your inbox or Telegram. No digging, no refreshing.

Create free account

Free forever · takes 30 seconds · already have one?

Get an edge on your job hunt.

Join our Telegram channel for the stuff that helps you land the role — salary benchmarks, the weekly market pulse, and new-feature drops. No spam, just signal.

Join the channel — it's free