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About this 3D Character Artist (Contract) role at Riot Games

Riot Games · Onsite · Guangzhou, China
This job posting is in Chinese.

岗位职责

 

  • 负责游戏内环境与场景的地编美术工作,根据策划及视觉需求搭建高品质关卡与环境氛围;
  • 整合和运用现有美术资源,合理摆放场景物件,营造具有代入感和表现力的游戏空间;
  • 优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化;
  • 与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现;
  • 关注游戏体验与美术效果,根据测试与反馈持续优化场景表现;
  • 跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。



任职要求

 

  • 本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验;
  • 拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造;
  • 精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力;
  • 熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先;
  • 有性能优化意识,能根据需求调整资源以提升交付品质和运行效率;
  • 具备良好沟通和协作能力,能高效协同多岗位共同推进项目目标;
  • 关注美术趋势,具备持续学习与自我驱动力。



加分项

 

  • 拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分;
  • 熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验;
  • **英语口语流利,能阅读或编写英文技术文档。**

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

#LI-DNP

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