Jobs Companies Keen Software House QA Lead – Space Engineers 1

Sobre esta vaga de QA Lead – Space Engineers 1 na Keen Software House

Keen Software House · Híbrido · Prague, Czech Republic (On-site) / Remote within EU

Space Engineers has been played by millions of players worldwide and continues to evolve more than a decade after its original release. We have sold more than 6 million copies, and we do not want to stop there.

As QA Lead, you will have direct influence over the quality of one of the most technically ambitious sandbox games in the industry. You will work alongside experienced developers, own critical release decisions, and help shape how quality is built into every part of the development process.

If you are looking for a role where ownership is not just a buzzword, but an everyday expectation, we would love to hear from you.

About the role

At Keen Software House, QA is not a support function. It is one of the disciplines directly responsible for the success of every release.

We are looking for a QA Lead to take full ownership of the quality of Space Engineers. You will lead a team of six experienced QA professionals while being accountable for release stability, testing strategy, quality standards, and continuous improvement across the project.

This role is about much more than managing testers or tracking bugs. We are looking for someone who naturally takes ownership, identifies risks before they become problems, drives quality across teams, and ensures that every release reaches players in the best possible state.

If you believe quality is built throughout development, not just tested at the end, you will fit right in.

We are looking for someone who

  • Has 5+ years of professional experience as QA Lead in game development - preferably with PC and/or console game development
  • Has shipped multiple PC or console games through the complete development lifecycle.
  • Understands software testing methodologies, release management, and risk-based testing.
  • Has experience designing and improving QA processes, not just executing them.
  • Strong understanding of test automation strategies, frameworks and best practices. 
  • Can balance technical quality with production realities.
  • Is confident making difficult release recommendations based on evidence.
  • Has excellent communication and stakeholder management skills.
  • Speaks fluent English.
  • Thrives in environments where ownership and accountability matter.
  • Is currently based in the Czech Republic or within the EU.
  • Is able and willing to travel to Prague, Czech Republic when needed

Nice to have

  • Experience with sandbox, simulation, or systems-heavy games.
  • Familiarity with telemetry, crash analytics, and live game operations.
  • Experience working on long-term live products.
  • Passion for engineering-driven games.

What you will own

Product Quality

Take full ownership of the quality of Space Engineers. Continuously raise the quality bar across gameplay, technical systems, content, and releases.

Release Stability

Be accountable for multiplatform release readiness and production stability. Drive objective go/no-go decisions based on risk assessment and quality data.

QA Strategy

Define the project's testing strategy, priorities, quality standards, and long-term QA roadmap. Ensure the team focuses on the areas that create the highest value for both developers and players.

Team Leadership

Lead, mentor, and develop a team of seven QA professionals. Build a culture of ownership, accountability, continuous learning, and high execution standards.

Process Improvement

Continuously improve QA workflows, methodologies, and collaboration across Engineering, Design, and Production to make quality an integral part of development rather than a final checkpoint.

Player Experience

Own post-release quality by proactively reducing player-facing issues. Analyze support tickets, crash reports, telemetry, and community feedback to identify root causes and drive long-term improvements.

What you will do

  • Be accountable for the overall quality of Space Engineers throughout the entire development lifecycle.
  • Lead and support the QA team, helping them grow while maintaining high technical and professional standards.
  • Define testing priorities based on project risks, production goals, and player impact.
  • Establish and continuously improve QA processes, workflows, and quality standards.
  • Collaborate closely with Engineering, Design, Production, and Community teams to identify risks early and resolve them efficiently.
  • Drive release validation, regression testing, and milestone quality reviews.
  • Ensure bugs are reported, prioritized, and communicated with clear business and player impact.
  • Monitor post-release quality, investigate recurring issues, and implement preventive improvements.
  • Provide leadership with clear visibility into product quality, release risks, and overall QA health.
  • Report directly to the Production Director.

What success looks like

Success in this role is not measured by the number of bugs found or test cases executed.

It is measured by outcomes.

  • Stable, high-quality releases with fewer player-facing issues.
  • Clear quality visibility and informed release decisions.
  • A motivated, high-performing QA team with strong ownership.
  • Efficient QA processes that scale with development.
  • Reduced support ticket volume through proactive quality improvements.
  • Strong collaboration and trust between QA, Engineering, Design, and Production.

What you’ll find at Keen Software House:

Impact

  • Leave your mark on one of the most technically ambitious sandbox engineering games ever made.
  • Join an international team tackling hard problems

How we work

  • Hybrid by default: work from home when you want
  • Low bureaucracy, fast decisions

Time off & wellbeing

  • 5 weeks’ vacation
  • Flexible sick leave

Workspace

  • Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs

Community

  • Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings)

 

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Sobre a Keen Software House

Discover how it all began with our CEO, Marek Rosa

— Why he decided to create Space Engineers and the mission behind Keen Software House.

 


VRAGE 3

— Discover insights from our Technical Director, Jan Hloušek, as he shares his journey at Keen and explores the capabilities of our in-house engine, VRAGE.

 


Game Design

— Gain insights into Space Engineers from a game design perspective with our Lead Game Designer, Gerd Fankhaenel 


Art

— Our Art Lead, Jan Trauške, shares insights about his team, the day-to-day responsibilities of the art department at Keen, and what he loves most about working on Space Engineers. 

 


Operations

—  Get an inside look at Keen's organizational structure from our Chief Operating Officer, Vlado Polgar. 


 

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