Jobs Companies Keen Software House 2D/UI Artist - Advanced/Senior

Sobre esta vaga de 2D/UI Artist - Advanced/Senior na Keen Software House

Keen Software House · Prague, Czech Republic (On-site) / Remote within ±2 hours of CET

We are looking for an Advanced/ Senior 2D/UI Artist to join our international team responsible for the development of Space Engineers 2. We are looking for creative people with the ability to see things from as many points of view as possible, those who are able to find ways and solutions for any kind of task that is given to them. 

While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.

We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.

If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!

Check out our latest gameplay preview: Watch the SE2 trailer

Required Profile

  • 3+ years of professional experience as a 2D/UI Artist in the video game industry (mandatory)
  • Strong portfolio demonstrating:
    • In-game UI systems

    • Clear information hierarchy

    • Iconography

    • Layout and interaction thinking

  • Advanced skills in Adobe Photoshop and Illustrator
  • Practical experience with Figma
  • Solid understanding of UI/UX principles for games
  • Strong sense of composition, typography, color theory, and visual balance
  • Ability to receive feedback and iterate efficiently
  • Proactive, self-driven mindset
  • Fluent English (spoken & written)

Due to the seniority of this role, we will only consider candidates who meet the requirements above.

Key Responsibilities:

  • Reports to Art Lead
  • Create professional looking promotional 2D materials based on in-game content
  • Ensure consistency in UI assets across different platforms and resolutions
  • Create all kinds of graphical content for Space Engineers 2 game which includes:
    • UI elements and mockups,

    • splash screens,

    • icons,

    • promo screenshots,

    • logos,

    • sketches and other 2D work 

  • Take into account technical constraints and limits to propose feasible concepts
  • Make the necessary changes to ensure that the work conforms to the established artistic vision
  • Work collaboratively with the whole team and iterate using feedback to drive and polish features to a high-quality state

 

What we value:

  • Hold yourself to A-player standards
  • Speed, clarity, and ownership – we expect results, not status updates
  • Prototyping mindset – test things quickly, iterate fast, and only polish what works
  • Direct communication and execution – no politics, no hiding behind blockers, no red tape

 

What you’ll find at Keen Software House:

Impact

  • Leave your mark on one of the most technically ambitious sandbox engineering games ever made.
  • Join an international team tackling hard problems

How we work

  • Hybrid by default: work from home when you want
  • Low bureaucracy, fast decisions

Time off & wellbeing

  • 5 weeks’ vacation
  • Flexible sick leave

Workspace

  • Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs

Community

  • Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings)

 

 

 

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Sobre a Keen Software House

Discover how it all began with our CEO, Marek Rosa

— Why he decided to create Space Engineers and the mission behind Keen Software House.

 


VRAGE 3

— Discover insights from our Technical Director, Jan Hloušek, as he shares his journey at Keen and explores the capabilities of our in-house engine, VRAGE.

 


Game Design

— Gain insights into Space Engineers from a game design perspective with our Lead Game Designer, Gerd Fankhaenel 


Art

— Our Art Lead, Jan Trauške, shares insights about his team, the day-to-day responsibilities of the art department at Keen, and what he loves most about working on Space Engineers. 

 


Operations

—  Get an inside look at Keen's organizational structure from our Chief Operating Officer, Vlado Polgar. 


 

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