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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Riot Engineers bring deep expertise in specific technical areas while embracing opportunities to work across broader domains. As a Manager, Software Engineering, you’ll lead from the front — working alongside your team through every phase of the software development and operations lifecycle. You’ll combine hands-on technical leadership with mentorship and coaching to drive both team growth and product excellence.
As the Manager, Software Engineering, in the Publishing Platform’s Publishing Engagement team, you’ll lead the engineers who design, build, and operate platform services that enable game content delivery and power player-facing experiences across and beyond games. You’ll partner with game developers across Riot, central technology groups, and legal and business teams in Korea to make smart decisions, maintain a high quality bar, and operate efficiently in service of players in Korea and around the world.
Your deep understanding of technical systems and engineering workflows will help shape how the team builds, operates, and scales our services. You’ll participate in key technical decisions, guide documentation and process improvements, and coach engineers to deliver cohesive, multi-platform experiences that power all of Riot’s games. Your leadership will enable the team to operate with clarity, discipline, and agility — staying aligned and delivering lasting impact for players.
You will report to the Sr Manager, Software Engineering, who oversees multiple teams under the Meta Game Services initiative.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Ready to apply?
Apply to Riot Games
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우리는 게이머의 로망을 실현하기 위해, 누구도 가지 않는 길을 갑니다.
예상을 뛰어넘는 과감한 상상력과 기술로, 전 세계 팬들이 잊지 못할 세상을 만들기 위해 담대하게 도전하고 개척합니다.
We pioneer the path to players' dreams.
With bold imagination and breakthrough technology, we create unforgettable worlds for fans across the globe.
Experience Engineering Dept. 는 Krafton 게임의 유저들에게 웹 환경에서 새로운 경험을 줄 수 있도록 프로덕트와 서비스를 개발하는 조직입니다.
담당하는 프로젝트 KCN(KRAFTON Creator Network) 은 크래프톤의 게임 IP와 글로벌 콘텐츠 크리에이터를 연결하는 전사 통합 크리에이터 마케팅 플랫폼입니다.
KCN 백엔드 팀은 이 플랫폼의 서버 사이드를 전담하며, 마이크로서비스 기반의 백엔드 시스템을 설계·구축·운영합니다.
주요 기술 스택은 Kotlin / Spring Boot 3.x, MongoDB, Redis, AWS (S3, SES, SQS, EKS) 이며, Kafka 기반 이벤트 드리븐 아키텍처와 Kubernetes 환경에서 서비스를 운영합니다. 또한 AI 기술을 적극 활용하여 개발 생산성을 높이고, 유저 경험을 혁신하는 서비스를 만들어갑니다.
2025년 서비스 오픈 이후 빠른 속도로 기능을 확장하고 있으며, 2026년에는 신규 게임 IP 연동 확대, 캠페인 미션 시스템, 인앱 서포터 대시보드 고도화, 중국 소셜 플랫폼 연동 등 다양한 과제들이 예정되어 있습니다.
B/E
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