All active Game Developer roles based in Berlin.
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Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.
Benefits and perks are tailored to the local market and culture. Our benefits in Berlin include:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
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At Flip, we have a clear goal: to revolutionize the world for frontline workers and give them a voice. Become a Flip Game Changer and work with an unbeatable team to ensure that all employees, no matter where they work, have access to their company's internal information. If you're ready to make an impact and shape the work lives of millions of people, then you've come to the right place!
As a Site Reliability Engineer in our Platform Squad, you will be a key player in keeping Flip's infrastructure fast, resilient and ready to scale. You'll shape the reliability culture, tooling and practices that allow our engineering teams to ship with confidence - at scale and without compromising availability.
This role is perfect for an engineer who is passionate about building high-throughput, highly available systems and who wants to shape how a fast-growing SaaS platform runs in production.
We're looking for a hands-on, product-minded engineer who is passionate about high-throughput, highly available systems - and who cares about reliability as much as velocity.
At Flip, everyone is welcome - no matter what gender you identify as or how old you are. Sexual identity, origin, religion, world view and disabilities do not influence your potential job at Flip. The most important thing is that YOU fit in!
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Bei Flip wollen wir die Welt der Frontline-Worker revolutionieren und ihnen eine Stimme geben! Werde jetzt ein Flip Game Changer und arbeite mit einem unschlagbaren Team daran, dass alle Mitarbeitenden, ganz gleich wo sie arbeiten, Zugang zu ihren unternehmensinternen Informationen haben. Bist du bereit, das Arbeitsleben von Millionen von Menschen zu transformieren? Dann komm zu uns!
Als Site Reliability Engineer in unserem Platform Squad wirst du eine Schlüsselrolle dabei spielen, Flips Infrastruktur schnell, belastbar und bereit für Skalierung zu halten. Du wirst die Reliability-Kultur, Tools und Praktiken gestalten, die es unseren Engineering-Teams ermöglichen, mit Vertrauen zu veröffentlichen – im großen Maßstab und ohne Kompromisse bei der Verfügbarkeit. Diese Rolle ist perfekt für einen Engineer mit Leidenschaft für den Aufbau von Hochdurchsatz- und hochverfügbaren Systemen, der mitgestalten möchte, wie eine schnell wachsende SaaS-Plattform im Produktivbetrieb läuft.
Skalierung ermöglichen: Erweitere und optimiere unsere Cloud-Infrastruktur auf Azure und unsere Kubernetes-Cluster – ausgelegt auf hohen Durchsatz und höchste Verfügbarkeit – um das schnelle weltweite Wachstum von Flip zu unterstützen.
Resilienz & Sicherheit gewährleisten: Entwirf und implementiere Zero-Downtime-Deployments, Rollback-Mechanismen und Disaster-Recovery-Strategien, die unsere Plattform rund um die Uhr verfügbar halten.
Observability schaffen: Entwickle unseren LGTM-Stack (Loki, Grafana, Tempo, Mimir) weiter, um jedem Team die nötige Sichtbarkeit zu geben – und nutze ihn, um unsere SLOs zu definieren und zu optimieren.
Alles automatisieren: Entwirf, entwickle und optimiere Infrastructure as Code mit Pulumi in Go, um manuellen Aufwand (Toil) zu eliminieren und unsere Plattform für Engineering-Teams als Self-Service bereitzustellen.
Reliability-Praktiken vorantreiben: Fördere CI/CD Best Practices, Incident Management, Post-Mortems und Developer Experience in der gesamten Engineering-Organisation.
Unsere Roadmap gestalten: Arbeite mit deinem Squad und dem Engineering-Leadership zusammen, um die Richtung der Plattform zu definieren – von skalierbaren Hochdurchsatz-Systemen und Kostenoptimierung bis hin zu Security Posture und Compliance.
Wir suchen einen Hands-on, produktorientierten Engineer mit einer Leidenschaft für hochverfügbare Hochdurchsatz-Systeme – und dem Zuverlässigkeit genauso wichtig ist wie Geschwindigkeit.
Du hast 1–3 Jahre Hands-on-Erfahrung als Site Reliability Engineer (SRE), Platform Engineer, DevOps Engineer, Infrastructure Engineer, Cloud Engineer oder Backend Engineer mit starkem Infrastruktur-Fokus.
Erfahrung im Betrieb und in der Skalierung von Cloud-Infrastrukturen (Azure, GCP, AWS).
Tiefe Kenntnisse in Kubernetes und Container-Orchestrierung in Produktionsumgebungen.
Hands-on-Erfahrung mit modernen Observability-Stacks (z. B. Prometheus, Mimir, Loki, ELK) und vertraut mit der Definition und dem Betrieb von SLOs und Error Budgets.
Fundierte Software-Entwicklungskenntnisse in Go (bevorzugt, da unser IaC auf Pulumi in Go läuft), Python oder Kotlin.
Hands-on-Erfahrung mit Infrastructure as Code (z. B. Pulumi, OpenTofu, Terraform) und Konfigurations-Tools (z. B. Ansible, Chef).
Ein kollaboratives Mindset, starke Kommunikationsfähigkeiten und verhandlungssicheres Englisch.
Bereitschaft zur Teilnahme an On-Call-Rotationen (Rufbereitschaft), um die Zuverlässigkeit unserer Plattform zu gewährleisten.
Erfahrung im Aufbau und Betrieb von Hochdurchsatz- und hochverfügbaren Systemen im Produktivbetrieb.
Speziell Erfahrung mit Azure Kubernetes Service (AKS).
Erfahrung mit Kubernetes Gateway API und Envoy Gateway.
Vertrautheit mit GitOps-Workflows und CI/CD-Pipeline-Design.
Kenntnisse in Service-Mesh-Technologien (z. B. Linkerd, Istio).
Erfahrung mit Kubernetes Operators (z. B. Strimzi, CNPG).
Erfahrung mit dem Betrieb von High-Availability PostgreSQL.
Damit unsere Stellenanzeigen leichter lesbar sind, verwenden wird im Textverlauf die männliche Form der Anrede. Bei Flip sind alle willkommen ganz egal, welches Geschlecht du hast oder wie alt du bist. Sexuelle Identität, Herkunft, Religion, Weltanschauung und Behinderungen spielen keine Rolle. Das Wichtigste ist, dass DU zu uns passt!
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At JetBrains, code is our passion. Since 2000, we’ve been building tools that help developers stay focused on what matters -solving problems, exploring ideas, and creating great software.
The Growth team is a key initiative within the .NET and GameDev ecosystem, focused on expanding IDE adoption and strengthening JetBrains’ position among professional development teams. As part of this team, Solution Architects are senior technical experts who work closely with key customers, internal teams, and the broader ecosystem to support complex use cases and drive long-term adoption.
You’ll play a key role in shaping how professional game development studios adopt JetBrains tools in real production environments - helping teams solve complex problems, improve workflows, and build better games.
As a Solution Architect for GameDev Tools, you’ll act as a trusted technical advisor to game development studios using JetBrains tools, primarily Rider.
This is a senior, non-sales role focused on deep technical engagement, high-impact customer scenarios, and long-term relationships with professional studios. You’ll work at the intersection of real-world production environments and product development, helping teams adopt modern workflows and get the most out of their tooling.
Why join JetBrains?
*Some benefits may vary depending on location.
#LI-HYBRID
#LI-JP1
We are an equal opportunity employer
We know great ideas can come from anyone, anywhere. That’s why we do our best to create an open and inclusive workplace – one that welcomes everyone regardless of their background, identity, religion, age, accessibility needs, or orientation.
We process the data provided in your job application in accordance with the Recruitment Privacy Policy.
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JetBrains creates tools that make professional software development a more productive and enjoyable experience for programmers worldwide.
Our .NET and game dev tools include ReSharper (an extension for Microsoft Visual Studio and VS Code-like editors), Rider (a standalone cross-platform .NET and game dev IDE), and a family of profilers and code coverage tools, including dotCover, dotMemory, dotTrace, and dotPeek. Marketing such a diverse family of tools is challenging, as it combines working with huge enterprises and small game dev studios, promoting a mature product together with its up-and-coming younger siblings, and driving the adoption of IDEs for daily use along with specialized profiling tools that users launch only a few times a year.
We create tons of content that serves marketing, educational, and promotional goals. Our dedicated team of developer advocates, technical writers, and marketing specialists collaborates with product developers to work on concise and useful guides, tutorials, landing pages, printed materials, and other assets.
We are looking for a passionate, creative, and open-minded person with excellent writing, video creation, and speaking skills to join and strengthen our marketing team and help us with content creation.
Work closely with the development team, product managers, and product marketing managers to determine the most important features of the product.
Create content like blog posts, videos, tutorials, screencasts, sample code, livestreams, and more. The content will be a mixture of product promotion with a strong focus on telling the story of how JetBrains products can help developers solve real problems.
Create, revise, and restructure a wide range of content on our websites, driving demand for the product.
Teach people how to use technologies and JetBrains tools.
Analyze the needs of both new and experienced users and help them learn to use the product efficiently.
A profound understanding of the software development lifecycle, popular development practices, and the tools used.
Knowledge of at least one programming language.
The ability to learn new technologies and grasp concepts quickly.
Excellent communication skills, especially the ability to tell a compelling story about a technology.
Fluency in both spoken and written English.
Attention to detail and a self-motivated approach.
A technical background or experience working in a software development team (especially in the .NET or game development areas).
Experience working as a content creator or developer advocate.
Familiarity with JetBrains products.
If you have a portfolio of various content examples, both text and screencasts, please submit it with your application.
#LI-DNI
#LI-DNI
We are an equal opportunity employer
We know great ideas can come from anyone, anywhere. That’s why we do our best to create an open and inclusive workplace – one that welcomes everyone regardless of their background, identity, religion, age, accessibility needs, or orientation.
We process the data provided in your job application in accordance with the Recruitment Privacy Policy.
Ready to apply?
Apply to JetBrains

Wargaming Prague is looking for a Senior 3D Environment Artist to work on new and exciting features for our groundbreaking MMO title World of Tanks, which has over 100 million players worldwide.
As the Senior Environment Artist, you’ll be covering the full development cycle of complex photo-realistic 3D models for World of Tanks maps and hangars, mentor Environment artists in the team and supervise their work. You’ll also improve workflows and pipelines in the team, introducing new tools and approaches. You’ll work on organizing an internal library of photo-realistic tiled materials using UpToDate techniques and participate in asset pool planning for new maps and hangars, considering game specific and style consistency.
To be successful, you need to be an experienced, proactive, open minded Environment Artist who is passionate about game development, using modern technologies and working in a collaborative multicultural environment.
To see examples of what we’re working on, we recommend checking out our ArtStation: link and link.
Environment Art Lead
Create complex environment assets like buildings and modular architectural sets
Create complex photorealistic nature assets like mountains, rocks and trees
Create props that fit within a given biome or architectural setting
Mentor team members, introducing advanced pipelines and tools
Supervise work of your teammates, driving and pushing quality
Work on internal material library
Creating photorealistic materials and textures
Working closely with Game Designers, Level Artists, Tech Artists and Art Director to ensure that environments and assets match budgets, quality bar and art vision
Participating in the development of new tools and technologies for Wargaming's proprietary game engine
5+ years of Environment Art experience gained in video game industry
Proven ability to create high quality photorealistic models and textures of AAA quality
Solid knowledge of Maya (or Blender), Zbrush, Photoshop and Substance products
Strong understanding of classic content production pipeline (LP, HP, NM Bake, Texturing, LODing)
A great eye for scale, proportion and composition
Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
Advanced English (С1) or higher
Strong internal motivation
Passion for innovation and keeping up with the latest industry trends
Strong understanding of architecture, color, shapes and composition
Experience in material creation and understanding of PBR workflow
Experience working with game engines (Unreal Engine, Unity, or proprietary engines)
Understanding Houdini workflow
For this position, relocation to Prague will be required. Our team will provide relocation support. Please note that candidates must be legally authorized to work in the Czech Republic at the time of application
Benefits and perks are tailored to the local market and culture. Our benefits in Prague include:
5 weeks of Annual Leave per calendar year
Additional paid time off
Sick Leave Compensation, Maternity & Paternity Leave Benefits
Career development and education opportunities within the company
Meal card contribution
Public transportation allowance
Premium private healthcare
Mental well-being program (iFeel)
Multisport Employee discounts
Personal Gaming Account
Coffee, fruits, and snacks in the office
Company events
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Ready to apply?
Apply to Wargaming
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