Jobs Companies Riot Games Senior Game Designer, System - Wild Rift

À propos de ce poste Senior Game Designer, System - Wild Rift chez Riot Games

Riot Games · Sur site · Shanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.

As a Senior Game Designer on League of Legends: Wild Rift, you will own and evolve the foundational in-game systems and communication tools that drive the strategic depth and player coordination of Summoner’s Rift. You will design, implement, and optimize core systemic features—including items, runes, and the pin and signal systems—ensuring they are highly accessible, responsive, and clear for a mobile audience.

You will collaborate closely with Balance and Map designers to integrate your systems into the core SR gameplay. You will utilize your analytical skills and player empathy to navigate complex design challenges, ensuring every structural adjustment aligns with Riot's design philosophy.

Responsibilities:

  • Lead the lifecycle, architectural design, and live iteration of core in-game systems, including items, runes, pin flows, and tactical signals.
  • Set quality and execution standards for structural systems, delivering high-clarity documentation and technical specs that enable seamless cross-functional implementation.
  • Partner with the Principal Balance Designer and Map Designer to ensure all systemic changes, itemization overhauls, or communication features safeguard competitive integrity.
  • Synthesize player feedback, high-level telemetry, and game data to diagnose systemic flaws or communication bottlenecks, driving long-term reworks and fresh feature additions.

Required Qualifications:

  • 6+ years of experience in professional Game Design.
  • 3+ years of experience in Gameplay System Design.
  • Can create complex mechanics and systems with attention to the player impacts and downstream effects.
  • Deep level of understanding, passion, and engagement with MOBA games.

Desired Qualifications:

  • Experience working on a live product. 
  • Is familiar with the LoL IP.
  • Professional working proficiency in English.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

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