About this Technical Producer - Games / Engineering role at Codurance
We are looking for a Technical Producer to join a client project focused on coordinating technical delivery across the full delivery lifecycle.
This is a hands-on production role for someone with strong experience in game development, technical production, agile delivery, build pipelines, and cross-team coordination. The ideal candidate will be comfortable working closely with engineering leads and senior stakeholders, managing dependencies, risks, roadmaps, and delivery cadence across complex game development environments.
You will work closely with engineering, product, delivery, and other cross-functional teams in an agile environment, helping ensure projects are delivered predictably, with clear communication, effective risk management, and strong operational processes
Requirements
You will be responsible for coordinating technical workstreams across game development teams, ensuring engineering delivery remains aligned with project milestones, dependencies, and business priorities.
The role involves managing sprint and milestone planning, build and submission cadence, technical risks, cross-team dependencies, platform certification requirements, and live-service operations where relevant. You should be comfortable discussing build pipelines, version control, CI/CD, and platform requirements with engineering teams, without necessarily being a hands-on developer.
This role is suited to a Technical Producer who understands game development environments, can translate technical complexity into clear stakeholder communication, and values pragmatic delivery, strong processes, and effective collaboration.
Key Responsibilities
- Own delivery plans for technical and engineering workstreams, including sprint and milestone planning, dependencies, and critical paths.
- Coordinate cross-discipline handoffs between engineering, art/tech-art, QA, platform, and certification teams.
- Manage build and submission cadence, including platform certification requirements and relevant submission deadlines.
- Run agile ceremonies for engineering teams, adapting cadence to technical workstreams.
- Surface and manage risks, blockers, and technical debt trade-offs, escalating with clear options.
- Maintain roadmaps, burn-down/burn-up tracking, and capacity plans across squads.
- Coordinate live-service operations where relevant, including patch cycles, hotfixes, and post-launch support.
- Manage external vendors, outsourcing partners, co-development studios, and other technical dependencies.
- Own and improve production tooling and processes, including Jira/Confluence configuration, dashboards, and workflow automation.
- Act as a translation layer between engineering detail and business or stakeholder priorities.
- Communicate project status, risks, dependencies, and delivery progress clearly to senior stakeholders.
Required Experience
- 3–6+ years of experience in production or programme management roles within game development studios or publishers.
- Essential games industry experience, with at least one shipped title or live-service product.
- Experience working in a technical or engineering-facing production role rather than purely narrative or content production.
- Experience managing at least one full project lifecycle, from pre-production through launch and/or post-launch.
- Strong technical fluency around build pipelines, version control, branching strategies, CI/CD for game builds, and platform certification.
- Strong hands-on experience running Scrum/Kanban for engineering teams.
- Practical experience with Jira and Confluence, plus at least one version-control/build system such as Perforce or Git.
- Experience managing complex cross-team dependencies, critical paths, risks, and delivery blockers.
- Strong stakeholder management skills, including working with engineering leads, directors, publishers, and other senior stakeholders.
- Ability to translate technical risks and delivery challenges into clear, business-relevant communication.
- Strong communication and collaboration skills in cross-functional environments.
- Ability to work independently and take ownership of technical production challenges.
Desirable Experience
- Experience with live-service or Games-as-a-Service (GaaS) titles, including patch cadence, hotfixes, and telemetry-driven roadmap decisions.
- Exposure to co-development or outsourcing vendor management.
- Familiarity with Unreal Engine or Unity production pipelines.
- Experience with CI/CD tooling, such as Jenkins, TeamCity, or similar.
- Experience with console certification and submission processes, such as Sony TRC, Microsoft XR, or Nintendo Lotcheck.
- Experience introducing or improving production tooling and processes within a game studio.
- Previous interim or contractor experience, with the ability to ramp up quickly and work with minimal onboarding.