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Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM.
Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale.
2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Ce dont nous avons besoin :
Nous sommes à la recherche d’un·e Concepteur·rice technique spécialisé·e en animation technique et en création d'armature (rigging) de personnages pour aider à donner vie à des personnages expressifs et performants à travers plusieurs titres et régions. Vous collaborerez avec les équipes d'animation, d'art de personnages, d'ingénierie et la direction du studio pour mettre en place des systèmes de personnages évolutifs et des outils d'animation. Ce rôle offre l'opportunité de progresser aux côtés d'équipes expérimentées tout en apprenant de nouvelles techniques et en contribuant à du contenu qui vous passionne.
Ce que vous ferez :
Ce qui fera de vous la personne idéale :
Atouts :
En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à fournir aux personnes qualifiées en situation de handicap des mesures d’adaptation raisonnables afin qu'elles puissent postuler à un emploi ou participer à un entretien, exercer leurs fonctions essentielles et bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ou de comptes de messagerie personnels pour contacter des employé·e·s potentiel·le·s ou mener des entrevues. Lorsque nous envoyons des courriels à des employé·e·s potentiel·le·s, nous utilisons exclusivement des adresses @2K.com.
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
We’re seeking a Technical Artist specializing in technical animation and character rigging to help bring expressive, performant characters to life across multiple titles and regions. You’ll collaborate with animation, character art, engineering, and studio leadership to build scalable character systems and animation tools. This role offers the chance to grow alongside experienced teams while learning new techniques and contributing to content you’re passionate about creating.
Design, build, and maintain character rigs that support high-quality animation and real-time performance
Develop and support animation tools to improve animator workflows and iteration speed
Collaborate with animators and character artists to solve deformation, skinning, and control challenges
Optimize rigs, skeletons, and animation systems for memory, runtime, and platform constraints
Support animation state machines, blend trees, and runtime animation systems in-engine
Troubleshoot and resolve animation, rigging, and deformation issues throughout production
Document rigging standards, animation workflows, and procedures for cross-team use
3–4 years of professional experience as a Technical Artist, Technical Animator, or Character Rigger
Strong understanding of character rigging principles, skinning, deformation, and animation pipelines
Experience with modern game engines (e.g., Unreal Engine, Unity, or similar)
Experience with unreal control rig and how to apply it at runtime
Proficiency with scripting languages such as Python or MEL, and familiarity with engine-side scripting
Solid experience with DCC tools such as Maya or equivalent 3D software
Ability to work closely with artists and engineers, translating creative goals into technical solutions
Experience with advanced deformation systems (muscle systems, corrective shapes, pose space deformation)
Familiarity with procedural rigging tools or node-based workflows
Experience with motion capture pipelines, retargeting, and cleanup
Knowledge of physics-based animation, ragdolls, or runtime IK systems
Experience with Houdini for procedural rigging or animation tools
Interest in automation, scalability, and long-term tool and rig maintenance
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-Hybrid
Ready to apply?
Apply to 2KShare this job
Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM.
Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale.
2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Ce dont nous avons besoin :
Nous sommes à la recherche d’un·e Concepteur·rice technique spécialisé·e en animation technique et en création d'armature (rigging) de personnages pour aider à donner vie à des personnages expressifs et performants à travers plusieurs titres et régions. Vous collaborerez avec les équipes d'animation, d'art de personnages, d'ingénierie et la direction du studio pour mettre en place des systèmes de personnages évolutifs et des outils d'animation. Ce rôle offre l'opportunité de progresser aux côtés d'équipes expérimentées tout en apprenant de nouvelles techniques et en contribuant à du contenu qui vous passionne.
Ce que vous ferez :
Ce qui fera de vous la personne idéale :
Atouts :
En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à fournir aux personnes qualifiées en situation de handicap des mesures d’adaptation raisonnables afin qu'elles puissent postuler à un emploi ou participer à un entretien, exercer leurs fonctions essentielles et bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ou de comptes de messagerie personnels pour contacter des employé·e·s potentiel·le·s ou mener des entrevues. Lorsque nous envoyons des courriels à des employé·e·s potentiel·le·s, nous utilisons exclusivement des adresses @2K.com.
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
We’re seeking a Technical Artist specializing in technical animation and character rigging to help bring expressive, performant characters to life across multiple titles and regions. You’ll collaborate with animation, character art, engineering, and studio leadership to build scalable character systems and animation tools. This role offers the chance to grow alongside experienced teams while learning new techniques and contributing to content you’re passionate about creating.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-Hybrid
Ready to apply?
Apply to 2K
As an Associate Art Director at Cloud Chamber, you will join our talented development team to help shape the visual excellence and output of our Art Department, defining and evangelizing the realization pillars for our game visuals while managing quality expectations for both internal and external development teams. You will be responsible for managing the relationship with our co-development partner; aligning with their art team, upholding the creative vision of the project, and delivering clear, actionable briefs that translate the overarching creative vision into cohesive, actionable benchmarks for deliverables. By leading this passionate group of artists to craft breathtaking environments, characters, and effects that support the overarching Art Vision, we will bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $176,600 and $261,380 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As an Associate Art Director at Cloud Chamber, you will join our talented development team to help shape the visual excellence and output of our Art Department, defining and evangelizing the realization pillars for our game visuals while managing quality expectations for both internal and external development teams. You will be responsible for managing the relationship with our co-development partner; aligning with their art team, upholding the creative vision of the project, and delivering clear, actionable briefs that translate the overarching creative vision into cohesive, actionable benchmarks for deliverables. By leading this passionate group of artists to craft breathtaking environments, characters, and effects that support the overarching Art Vision, we will bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K2K, dont le siège se trouve à Novato, en Californie, est un label détenu à 100 % par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Fondée en 2005, 2K Games est une entreprise de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l’industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox Entertainment et 2K SportsLab.
Notre catalogue s’enrichit continuellement grâce à une stratégie ambitieuse de développement à l’échelle mondiale, combinant la création de nouveaux studios et l’intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants.
2K publie des jeux parmi les genres les plus populaires : sport, tir, action, rôle, stratégie, occasionnel et familial.
Nos équipes sont composées de personnes passionnées d'ingénieur·e·s, de spécialistes marketing, d'artistes, d'auteur·rice·s, d'expert·e·s en science des données, de producteur·rice·s, de penseur·se·s et d'agent·e·s du changement qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises AAA de renommée mondiale telles que NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K, plébiscitées tant par la critique que par le public.
Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun·e peut être pleinement soi-même et s’épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous attire et que vous pensez pouvoir contribuer à l’aventure 2K, n’hésitez pas à postuler !
Ce que vous ferez
Vous serez principalement chargé(e) de soutenir et de gérer la localisation de titres de jeux en cours de développement dans plusieurs langues, y compris les voix et les textes en jeu. En collaboration avec les équipes de production, de localisation, d’assurance qualité et de développement à travers le monde, la personne que l’on recherche doit être autonome, très organisé(e)s et posséder d’excellentes compétences en communication, en planification et en gestion de relations. Le poste implique la gestion de plusieurs projets et comprend également certains besoins liés à l’édition pour les territoires internationaux.
Le Producteur(trice) International(e) de Localisation est le principal contact en Europe, responsable de garantir que les projets soient localisés avec la meilleure qualité possible, dans les délais et le budget impartis, tout en soutenant les équipes de production principales.
Responsabilités du poste :
Ce que nous recherchons :
Ce qui fera de vous un excellent candidat :
Compétences appréciées :
En tant qu’employeur garantissant l’égalité des chances, nous nous engageons à fournir des aménagements raisonnables aux personnes qualifiées en situation de handicap afin de leur permettre de participer au processus de recrutement ou d’entretien, d’exercer leurs fonctions essentielles et de bénéficier des autres avantages liés à l’emploi. Veuillez nous contacter si vous avez besoin d’un aménagement raisonnable.
Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes e-mail personnels pour contacter les candidats ou organiser des entretiens. Toutes les communications par e-mail se feront uniquement via des adresses 2K.com.
#LI-Hybrid
Localization Producer - English
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What You’ll Do
Primarily to support and manage the localisation of upcoming game titles in development into multiple languages, including voice over and in-game text. Working with production, localisation, quality assurance and development teams around the globe, all candidates will need to be self-motivated, highly organised and possess strong communication, scheduling and relationship building skills. The role requires managing multiple projects and will also include additional publishing needs for International territories.
The International Localisation Producer is the main European contact responsible for ensuring that projects are localised to the highest quality, on time and on budget as well as supporting the lead production teams.
JOB RESPONSIBILITIES:
What We Need
What Will Make You A Great Fit
Advantageous Skills:
Ready to apply?
Apply to 2KWho We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What You’ll Do
Primarily to support and manage the localisation of upcoming game titles in development into multiple languages, including voice over and in-game text. Working with production, localisation, quality assurance and development teams around the globe, all candidates will need to be self-motivated, highly organised and possess strong communication, scheduling and relationship building skills. The role requires managing multiple projects and will also include additional publishing needs for International territories.
The International Localisation Producer is the main European contact responsible for ensuring that projects are localised to the highest quality, on time and on budget as well as supporting the lead production teams.
JOB RESPONSIBILITIES:
What We Need
What Will Make You A Great Fit
Advantageous Skills:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-Hybrid
Ready to apply?
Apply to 2K
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
In this combat design capacity, you will support the Creative Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2KShare this job
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
In this combat design capacity, you will support the Creative Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2KShare this job
Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM.
Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale.
2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Ce dont nous avons besoin :
Nous sommes à la recherche d’un·e artiste technique sénior·e spécialisé·e en animation technique et en gréage (rigging) de personnages pour guider le développement de systèmes de personnages expressifs et performants. Dans ce rôle, vous agirez à titre de responsable technique, aidant à définir les normes de nos flux de productions de personnages pour plusieurs titres. Vous servirez de pont entre l’animation, la conception artistique de personnages et l’ingénierie, en apportant la perspective technique et le mentorat nécessaires pour concevoir des outils évolutifs et de haute qualité pour nos équipes créatives.
Ce que vous ferez :
Ce qui fera de vous un bon candidat :
Atouts :
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
We’re seeking a Senior Technical Artist specializing in technical animation and character rigging to guide the development of expressive, performant character systems. In this role, you will act as a technical steward, helping to shape the standards for our character pipeline across multiple titles. You’ll serve as a bridge between animation, character art, and engineering, providing the technical perspective and mentorship necessary to build scalable, high-quality tools for our creative teams.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
#LI-Hybrid
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $78,900 - $116,760 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900 - $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Lead VFX Artist at Cloud Chamber you’ll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life.
You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4.
Who You Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
Ready to apply?
Apply to 2K
As a Senior Character Concept Artist at Cloud Chamber, you will join our talented development team to help ideate the stunning, stylized characters that will inhabit the world of BioShock. Collaborating with a passionate group of game developers you will be responsible for creating high-fidelity art that conceptualizes the look and feel of our game world, and pushes the boundaries of the Visual Art Direction for the game. To ensure a cohesive look across the project you will partner with the Character Art and Tech Art teams as well as other concept artists, and explore the realization of gameplay paces with the Design team, ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 - $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2KShare this job
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Senior Character Concept Artist at Cloud Chamber, you will join our talented development team to help ideate the stunning, stylized characters that will inhabit the world of BioShock. Collaborating with a passionate group of game developers you will be responsible for creating high-fidelity art that conceptualizes the look and feel of our game world, and pushes the boundaries of the Visual Art Direction for the game. To ensure a cohesive look across the project you will partner with the Character Art and Tech Art teams as well as other concept artists, and explore the realization of gameplay paces with the Design team, ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2K
As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2KShare this job
English to follow
Qui nous sommes
Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.
Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM.
Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale.
2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Ce dont nous avons besoin
Nous sommes à la recherche d’un·e chef·fe d'équipe en ingénierie logicielle d'exception, capable de mettre sa maîtrise du développement de jeux et son leadership au service de notre équipe technique. En vous joignant à nous, vous mettrez à profit votre vaste expertise pour guider l'équipe de A à Z, travaillerez en collaboration directe avec les producteur·rice·s et les partenaires de développement pour garantir des livraisons stables, et soutiendrez vos collègues ingénieur·e·s. Que ce soit pour définir des conventions de programmation, réviser le travail de vos pairs ou anticiper les obstacles potentiels, vous possédez les aptitudes nécessaires pour produire des résultats constants et fournir une direction éclairée.
Ce que vous ferez
Ce qui fera de vous un bon candidat
Compétences supplémentaires
En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes de messagerie personnels pour contacter des candidat·e·s ou mener des entrevues. Tous les courriels envoyés proviennent uniquement de comptes @2K.com.
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Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We Need
We are looking for an outstanding lead software engineer who can use their mastery in both game development and leadership to guide the engineering team. If you join us, you'll use your broad expertise to lead the team from start to finish, work directly with producers and development partners to ensure stable deliveries, and provide support for your fellow engineers. Whether you're defining programming conventions, reviewing the work of your peers, or thinking forward to remove potential blockers, you've got the aptitude to both produce consistent results and provide informed direction.
What You’ll Do
Desired Experience and Skills
Bonus Qualifications
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-Onsite
#LI-Hybrid
Ready to apply?
Apply to 2KShare this job
2K, dont le siège se trouve à Novato, en Californie, est un label détenu à 100 % par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Fondée en 2005, 2K Games est une entreprise de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l’industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox Entertainment et 2K SportsLab.
Notre catalogue s’enrichit continuellement grâce à une stratégie ambitieuse de développement à l’échelle mondiale, combinant la création de nouveaux studios et l’intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants.
2K publie des jeux parmi les genres les plus populaires : sport, tir, action, rôle, stratégie, occasionnel et familial.
Nos équipes sont composées de personnes passionnées d'ingénieur·e·s, de spécialistes marketing, d'artistes, d'auteur·rice·s, d'expert·e·s en science des données, de producteur·rice·s, de penseur·se·s et d'agent·e·s du changement qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises AAA de renommée mondiale telles que NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K, plébiscitées tant par la critique que par le public.
Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun·e peut être pleinement soi-même et s’épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous attire et que vous pensez pouvoir contribuer à l’aventure 2K, n’hésitez pas à postuler !
2K est à la recherche d’un.e producteur.trice sénior, à la fois expérimenté.e et stratégique, pour rejoindre son équipe d’édition dédiée aux jeux Core. Dans ce rôle, vous collaborerez étroitement avec le studio Gearbox et les équipes internes afin de soutenir la livraison des milestones de développement, favoriser l’alignement entre les fonctions, et assurer une exécution opérationnelle efficace sur plusieurs projets AAA majeurs.
Sous la responsabilité d’un.e producteur.trice principal.e ou exécutif.ve, vous jouerez un rôle central dans la gestion quotidienne d’une nouvelle propriété intellectuelle (IP), tout en contribuant à d’autres franchises actuellement en développement. Vous serez chargé.e de piloter l’exécution des plans de production, d’anticiper et de gérer les risques, et de maintenir une communication claire et fluide entre tous les intervenants.
Ce poste s’adresse à une personne qui s’épanouit dans un environnement créatif, exigeant et en constante évolution, capable de faire preuve de leadership, de clarté et de rigueur dans la coordination de projets de production impliquant plusieurs pôles.
Vos missions
Ce qui fait de vous le ou la candidat.e idéal.e
Atouts supplémentaires
En tant qu’employeur garantissant l’égalité des chances, nous nous engageons à fournir des aménagements raisonnables aux personnes qualifiées en situation de handicap afin de leur permettre de participer au processus de recrutement ou d’entretien, d’exercer leurs fonctions essentielles et de bénéficier des autres avantages liés à l’emploi. Veuillez nous contacter si vous avez besoin d’un aménagement raisonnable.
Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes e-mail personnels pour contacter les candidats ou organiser des entretiens. Toutes les communications par e-mail se feront uniquement via des adresses 2K.com.
Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K’s portfolio of world-class games across multiple platforms. Include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire millions of players around the world! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.
2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
What We Need
2K is looking for a seasoned and strategic Senior Producer to join our Core Games Publishing team. You’ll collaborate closely with Gearbox and internal publishing groups to support milestone delivery, cross-functional alignment, and operational execution across multiple high-profile AAA projects. Reporting to a Lead Producer or Executive Producer, you will serve as a right hand in managing the day-to-day on a brand new IP and the opportunity to support other franchises currently in development, helping drive execution of project plans, identifying and mitigating risks, and maintaining clear lines of communication across all stakeholders. This is a role for someone who thrives in a fast-paced, creatively ambitious environment and who brings clarity, ownership, and accountability to complex, cross-functional efforts.
What You Will Do
Industry & Product Expertise - Understand and communicate how individual features and creative goals map to player expectations and broader product strategy. Leverage knowledge of the game development process, genre-specific considerations, and player motivations to guide planning and decision making.
Judgment & Decision-Making - Support milestone planning and delivery by collaborating with dev and publishing partners to ensure the right information flows to the right people at the right time. Use judgement through a player-first lens to prioritize efforts and escalate issues with clear, actionable recommendations that drive decision making.
Production Leadership - Drive day-to-day publishing production support for multiple titles. Track progress, flag risks, and coordinate across functions to ensure milestone success. Actively contribute to improving tools and processes that benefit the broader team and publishing function.
Relationship Building - Develop strong working relationships with studio and publishing peers. Act as a steady, trustworthy point of contact who listens, follows through, and drives alignment across groups with differing priorities. Partner closely with a Lead or EP to provide consistent coverage and continuity across projects.
Communication - Craft clear, concise updates for stakeholders at all levels. Support the creation of decks, reports, and milestone documentation that drives decisions and support transparency. Work closely with peers across both the development and publishing teams to account for all voices on the projects.
Player-Focus - Actively champion the player experience in all stages of development. Work closely with Research, Community, and Product Management teams to synthesize findings, elevate key insights, and ensure those insights directly inform feature prioritization, tuning, and live content decisions. Maintain awareness of player sentiment and identify opportunities to close gaps between design intent and actual player experience.
Quality-Focus - Maintain a high bar for quality across all deliverables, from milestone builds to final polish. Proactively track quality risks, advocate for resolution of known issues, and collaborate with QA, studio, and publishing partners to improve test coverage, prioritize bugs, and reinforce a culture of excellence across all disciplines. Help ensure the game delivers a consistently engaging and stable player experience across platforms and release windows.
What Will Make You a Great Fit
5+ years of experience in game production, publishing production, product management, or related roles, with exposure to full game lifecycles including post-launch operations.
Comfort with distributed development, including studios in different time zones or regions.
Hands-on experience with live service games or ongoing content production.
Experience working cross-functionally with development teams and internal publishing groups (i.e. Marketing, Commercial, QA, Research).
Proven ability to manage schedules, deliverables, and communications across multiple teams and stakeholders.
Comfort with ambiguity and strong instincts for risk spotting and issue triage.
A proactive mindset: you spot gaps, ask questions, and push to improve how things get done.
Excellent communication skills, including the ability to write clearly, lead meetings, and create documentation that drives alignment and action.
Skilled at building trust and alignment across a wide range of partners – developers, executives, and publishing functions alike – through thoughtful communication and a player-first mindset.
Deep passion for games and a keen ability to articulate what makes a quality AAA game in a given genre.
Embodies 2K’s values and serves as a role model for excellence, integrity, and creative leadership.
Unafraid to roll up sleeves and help out wherever needed.
Bonus Points
Experience helping to establish new IP, reinvigorate dormant IP, and/or grow. franchises with an active playerbase are all welcomed pluses.
Local to Montreal.
A self-motivated, lifelong learner who recognizes the games industry is always. evolving; the only constant is change.
Background in QA, Community, or User Research a plus.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
Ready to apply?
Apply to 2KShare this job
2K, dont le siège se trouve à Novato, en Californie, est un label détenu à 100 % par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Fondée en 2005, 2K Games est une entreprise de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l’industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox Entertainment et 2K SportsLab.
Notre catalogue s’enrichit continuellement grâce à une stratégie ambitieuse de développement à l’échelle mondiale, combinant la création de nouveaux studios et l’intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants.
2K publie des jeux parmi les genres les plus populaires : sport, tir, action, rôle, stratégie, occasionnel et familial.
Nos équipes sont composées de personnes passionnées d'ingénieur·e·s, de spécialistes marketing, d'artistes, d'auteur·rice·s, d'expert·e·s en science des données, de producteur·rice·s, de penseur·se·s et d'agent·e·s du changement qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises AAA de renommée mondiale telles que NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K, plébiscitées tant par la critique que par le public.
Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun·e peut être pleinement soi-même et s’épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous attire et que vous pensez pouvoir contribuer à l’aventure 2K, n’hésitez pas à postuler!
À PROPOS DU POSTE
Dans le cadre de sa stratégie de localisation, 2K investit dans de nouveaux rôles de soutien, comme celui de Coordinateur/Coordinatrice de localisation, afin de renforcer les liens entre ses développeurs, ses équipes d'édition et les acteurs de la localisation. Ce poste consiste à accompagner les équipes locales et régionales dans la résolution des problèmes de localisation, la mise en œuvre de solutions et la représentation des efforts de localisation auprès des équipes de développement nord-américaines pour leur langue maternelle. Il s'agit d'une opportunité unique de représenter votre langue maternelle à un carrefour stratégique entre contenu, outils, culture et croissance. Vous contribuerez ainsi à garantir des expériences localisées de qualité, culturellement pertinentes et techniquement exactes pour l'ensemble de notre catalogue de jeux, tout en participant à l'évolution du département de localisation mondiale.
VOS MISSIONS
VOTRE PROFIL
POURQUOI NOUS REJOINDRE?
Ce poste vous offre l'opportunité de participer à une fonction nouvelle et en pleine expansion au sein de l'organisation de localisation mondiale de 2K. Dans le cadre de notre développement continu pour gagner en envergure et en efficacité, vous jouerez un rôle clé dans la fourniture d'expériences localisées exceptionnelles aux joueurs du monde entier, tout en découvrant en profondeur les rouages du développement de jeux AAA.
En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n'utilisent jamais les applications de messagerie instantanée ni les adresses e-mail personnelles pour contacter les candidats ou mener des entretiens. Lorsque vous nous contactez par e-mail, veuillez utiliser exclusivement les adresses 2K.com.
#LI-Onsite
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Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
ABOUT THE ROLE
As part of its evolving localization strategy, 2K is investing in new support roles—like the Localization Coordinator—to strengthen the connection between its developers, publishing teams, and localization stakeholders by supporting local and regional teams in solving localization problems, implementing solutions, and representing the localization effort to North American game teams for their native language.
This is a unique opportunity to represent your native language at an upstream intersection of content, tools, culture, and growth—ensuring that localized experiences are delivered with quality, cultural relevance, and technical accuracy across our game portfolio, while contributing to the evolution of the Global Localization department.
WHAT YOU’LL DO
WHAT YOU BRING
WHY JOIN US?
This role offers the chance to be part of a new and growing function within 2K’s Global Localization organization. As we continue to build for scale and efficiency, you’ll play a key role in delivering best-in-class localized experiences to players around the world—while gaining deep exposure to the inner workings of AAA game development.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-ONSITE
Ready to apply?
Apply to 2K
As a Lead VFX Artist at Cloud Chamber you’ll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life.
You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4.
Who You Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Ready to apply?
Apply to 2KShare this job
Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM.
Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale.
2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Nous sommes à la recherche d’un programmeur outils talentueux et polyvalent pour rejoindre notre équipe en pleine croissance.
Vous contribuerez au développement et au support d’outils de développement internes centralisés, intégrés aux pipelines existants des studios, avec un accent initial sur l’avenir des tests automatisés dans l’ensemble du portefeuille de jeux de 2K.
Ce poste est idéal pour un programmeur passionné par la création de logiciels qui augmentent l’efficacité et soutiennent les équipes créatives.
Vous collaborerez avec des équipes diversifiées issues de plusieurs studios 2K, en proposant des solutions créatives et en accélérant la création d’expériences joueur de tout premier ordre.
● Développer et maintenir des outils centralisés, en mettant l’accent sur des solutions et frameworks automatisés
● Intégrer ces outils dans les pipelines de différentes équipes de développement réparties sur plusieurs studios
● Identifier de manière proactive les besoins techniques partagés et construire des solutions pour accélérer le développement
● Étendre la compatibilité des outils à de nouvelles plateformes tout en maintenant un haut niveau de qualité et d’efficacité
● Solide expérience en C++ et avec Unreal Engine 5 (systèmes de base et blueprints)
● 2 ans ou plus d’expérience dans le développement d’outils pour jeux vidéo AAA, notamment d’outils d’automatisation
● Familiarité avec les principes de test automatisé et les outils associés, y compris UE Gauntlet et le sessions frontend
● Expérience avec de larges bases de code, sur plusieurs projets, et à l’aise avec différents systèmes de contrôle de version
● Excellentes compétences en communication dans un environnement rapide et interdisciplinaire
● Expérience avec les pipelines DCC (Digital Content Creation) et le développement d’outils pour les éditeurs
● Connaissance des concepts et frameworks liés au machine learning / à l’intelligence artificielle
● Expérience avec les systèmes CI/CD (ex. : TeamCity, Jenkins)
● Familiarité avec les systèmes d’interface utilisateur (UI) dans Unreal Engine
En tant qu’employeur garantissant l’égalité des chances, nous nous engageons à faire en sorte que les personnes qualifiées en situation de handicap bénéficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d’entretien, d’exercer les fonctions essentielles de leur poste, et de bénéficier des autres avantages et privilèges liés à l’emploi.
Veuillez nous contacter si vous avez besoin d’un accommodement raisonnable.
Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanée ni de comptes email personnels pour contacter des candidats ou mener des entretiens. Lorsqu’ils envoient des emails, ils utilisent uniquement des adresses se terminant par @2K.com.
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
We are seeking a talented and versatile Tools Programmer to join our growing team. You will help develop and support centralized, internal development tools that slot into existing studio pipelines, with an initial focus on shaping the future of automated testing across 2K’s portfolio of games. This role is perfect for an engineer who loves to build software that increases efficiency and empowers creative teams. You will collaborate with diverse groups across multiple 2K studios, offering creative solutions and accelerating the creation of best-in-class player experiences.
● Develop and maintain centralized tools, focusing on automated solutions and frameworks
● Integrate tools into various game team pipelines across multiple studios
● Proactively identify shared technical needs and build solutions to accelerate development
● Expand tool support across new platforms while maintaining quality and efficiency
● Strong C++ and Unreal Engine 5 experience (core systems and blueprints)
● 2+ years in AAA video game tools development, building automation tools
● Familiarity with automated testing principles and tools, including UE Gauntlet and sessions frontend
● Experience working on large codebases across multiple projects and navigating multiple version control systems
● Excellent communication skills for a fast-paced, cross-functional environment
● Experience with DCC pipelines and editor tooling
● Experience with machine learning / AI concepts and frameworks
● Experience with CI/CD systems (e.g., TeamCity, Jenkins)
● Familiarity with UI systems within Unreal Engine
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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2K, dont le siège se trouve à Novato, en Californie, est un label détenu à 100 % par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Fondée en 2005, 2K Games est une entreprise de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l’industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox Entertainment et 2K SportsLab.
Notre catalogue s’enrichit continuellement grâce à une stratégie ambitieuse de développement à l’échelle mondiale, combinant la création de nouveaux studios et l’intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants.
2K publie des jeux parmi les genres les plus populaires : sport, tir, action, rôle, stratégie, occasionnel et familial.
Nos équipes sont composées de personnes passionnées d'ingénieur·e·s, de spécialistes marketing, d'artistes, d'auteur·rice·s, d'expert·e·s en science des données, de producteur·rice·s, de penseur·se·s et d'agent·e·s du changement qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises AAA de renommée mondiale telles que NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K, plébiscitées tant par la critique que par le public.
Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun·e peut être pleinement soi-même et s’épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous attire et que vous pensez pouvoir contribuer à l’aventure 2K, n’hésitez pas à postuler!
À PROPOS DU POSTE
Dans le cadre de sa stratégie de localisation, 2K investit dans de nouveaux rôles de soutien, comme celui de Coordinateur/Coordinatrice de localisation, afin de renforcer les liens entre ses développeurs, ses équipes d'édition et les acteurs de la localisation. Ce poste consiste à accompagner les équipes locales et régionales dans la résolution des problèmes de localisation, la mise en œuvre de solutions et la représentation des efforts de localisation auprès des équipes de développement nord-américaines pour leur langue maternelle. Il s'agit d'une opportunité unique de représenter votre langue maternelle à un carrefour stratégique entre contenu, outils, culture et croissance. Vous contribuerez ainsi à garantir des expériences localisées de qualité, culturellement pertinentes et techniquement exactes pour l'ensemble de notre catalogue de jeux, tout en participant à l'évolution du département de localisation mondiale.
VOS MISSIONS
VOTRE PROFIL
POURQUOI NOUS REJOINDRE?
Ce poste vous offre l'opportunité de participer à une fonction nouvelle et en pleine expansion au sein de l'organisation de localisation mondiale de 2K. Dans le cadre de notre développement continu pour gagner en envergure et en efficacité, vous jouerez un rôle clé dans la fourniture d'expériences localisées exceptionnelles aux joueurs du monde entier, tout en découvrant en profondeur les rouages du développement de jeux AAA.
En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n'utilisent jamais les applications de messagerie instantanée ni les adresses e-mail personnelles pour contacter les candidats ou mener des entretiens. Lorsque vous nous contactez par e-mail, veuillez utiliser exclusivement les adresses 2K.com.
#LI-Onsite
********
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
ABOUT THE ROLE
As part of its evolving localization strategy, 2K is investing in new support roles—like the Localization Coordinator—to strengthen the connection between its developers, publishing teams, and localization stakeholders by supporting local and regional teams in solving localization problems, implementing solutions, and representing the localization effort to North American game teams for their native language.
This is a unique opportunity to represent your native language at an upstream intersection of content, tools, culture, and growth—ensuring that localized experiences are delivered with quality, cultural relevance, and technical accuracy across our game portfolio, while contributing to the evolution of the Global Localization department.
WHAT YOU’LL DO
WHAT YOU BRING
WHY JOIN US?
This role offers the chance to be part of a new and growing function within 2K’s Global Localization organization. As we continue to build for scale and efficiency, you’ll play a key role in delivering best-in-class localized experiences to players around the world—while gaining deep exposure to the inner workings of AAA game development.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-ONSITE
Ready to apply?
Apply to 2KShare this job
2K, dont le siège se trouve à Novato, en Californie, est un label détenu à 100 % par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Fondée en 2005, 2K Games est une entreprise de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l’industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox Entertainment et 2K SportsLab.
Notre catalogue s’enrichit continuellement grâce à une stratégie ambitieuse de développement à l’échelle mondiale, combinant la création de nouveaux studios et l’intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants.
2K publie des jeux parmi les genres les plus populaires : sport, tir, action, rôle, stratégie, occasionnel et familial.
Nos équipes sont composées de personnes passionnées d'ingénieur·e·s, de spécialistes marketing, d'artistes, d'auteur·rice·s, d'expert·e·s en science des données, de producteur·rice·s, de penseur·se·s et d'agent·e·s du changement qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises AAA de renommée mondiale telles que NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K, plébiscitées tant par la critique que par le public.
Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun·e peut être pleinement soi-même et s’épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous attire et que vous pensez pouvoir contribuer à l’aventure 2K, n’hésitez pas à postuler!
À PROPOS DU POSTE
Dans le cadre de sa stratégie de localisation, 2K investit dans de nouveaux rôles de soutien, comme celui de Coordinateur/Coordinatrice de localisation, afin de renforcer les liens entre ses développeurs, ses équipes d'édition et les acteurs de la localisation. Ce poste consiste à accompagner les équipes locales et régionales dans la résolution des problèmes de localisation, la mise en œuvre de solutions et la représentation des efforts de localisation auprès des équipes de développement nord-américaines pour leur langue maternelle. Il s'agit d'une opportunité unique de représenter votre langue maternelle à un carrefour stratégique entre contenu, outils, culture et croissance. Vous contribuerez ainsi à garantir des expériences localisées de qualité, culturellement pertinentes et techniquement exactes pour l'ensemble de notre catalogue de jeux, tout en participant à l'évolution du département de localisation mondiale.
VOS MISSIONS
VOTRE PROFIL
POURQUOI NOUS REJOINDRE?
Ce poste vous offre l'opportunité de participer à une fonction nouvelle et en pleine expansion au sein de l'organisation de localisation mondiale de 2K. Dans le cadre de notre développement continu pour gagner en envergure et en efficacité, vous jouerez un rôle clé dans la fourniture d'expériences localisées exceptionnelles aux joueurs du monde entier, tout en découvrant en profondeur les rouages du développement de jeux AAA.
En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n'utilisent jamais les applications de messagerie instantanée ni les adresses e-mail personnelles pour contacter les candidats ou mener des entretiens. Lorsque vous nous contactez par e-mail, veuillez utiliser exclusivement les adresses 2K.com.
#LI-Onsite
********
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
ABOUT THE ROLE
As part of its evolving localization strategy, 2K is investing in new support roles—like the Localization Coordinator—to strengthen the connection between its developers, publishing teams, and localization stakeholders by supporting local and regional teams in solving localization problems, implementing solutions, and representing the localization effort to North American game teams for their native language.
This is a unique opportunity to represent your native language at an upstream intersection of content, tools, culture, and growth—ensuring that localized experiences are delivered with quality, cultural relevance, and technical accuracy across our game portfolio, while contributing to the evolution of the Global Localization department.
WHAT YOU’LL DO
WHAT YOU BRING
WHY JOIN US?
This role offers the chance to be part of a new and growing function within 2K’s Global Localization organization. As we continue to build for scale and efficiency, you’ll play a key role in delivering best-in-class localized experiences to players around the world—while gaining deep exposure to the inner workings of AAA game development.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-ONSITE
Ready to apply?
Apply to 2KShare this job
Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K’s portfolio of world-class games across multiple platforms. Include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire millions of players around the world! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.
2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
What We Need
2K is looking for a seasoned and strategic Senior Producer to join our Core Games Publishing team. You’ll collaborate closely with Gearbox and internal publishing groups to support milestone delivery, cross-functional alignment, and operational execution across multiple high-profile AAA projects. Reporting to a Lead Producer or Executive Producer, you will serve as a right hand in managing the day-to-day on a brand new IP and the opportunity to support other franchises currently in development, helping drive execution of project plans, identifying and mitigating risks, and maintaining clear lines of communication across all stakeholders. This is a role for someone who thrives in a fast-paced, creatively ambitious environment and who brings clarity, ownership, and accountability to complex, cross-functional efforts.
What You Will Do
What Will Make You a Great Fit
Bonus Points
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
The pay range for this position in Washington, New York and California at the start of employment is expected to be between $133,900 and $187,500 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
Ready to apply?
Apply to 2KShare this job
English to follow
Qui nous sommes
Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.
Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM.
Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale.
2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Ce dont nous avons besoin
Nous sommes à la recherche d’une personne passionnée par le génie logiciel, qui a des exigences élevées en matière de qualité de code, et le désir de créer des jeux exceptionnels. À ce poste, vous collaborerez avec vos collègues de l’ingénierie et de la production pour relever une grande variété de défis techniques, tels que le multijoueur en ligne, l’optimisation des performances et le portage sur console. Si vous cherchez à élargir vos compétences, à repousser vos limites en vous attaquant aux problèmes les plus complexes et à travailler sur des propriétés intellectuelles (PI) d'envergure, ce poste est pour vous.
Ce que vous ferez
Ce qui fera de vous un bon candidat
Compétences supplémentaires
En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables.
Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes de messagerie personnels pour contacter des candidat·e·s ou mener des entrevues. Tous les courriels envoyés proviennent uniquement de comptes @2K.com.
------------
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We Need
We are looking for a passionate software engineer who has a high bar for the quality of their code as well as a desire to make outstanding games. In this role you will collaborate with fellow engineers and producers to address a wide variety of engineering challenges such as online multiplayer, performance optimization, and console porting. If you're looking to expand your skill set, push your limits in taking on the toughest problems that no one else wants to tackle, and get your hands on some exceptional IP, then this is the right position for you.
What You’ll Do
Desired Experience and Skills
Bonus qualifications
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
#LI-Onsite
#LI-Hybrid
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