All active Animator roles based in United States.
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About Neuralink:
We are creating devices that enable a bi-directional interface with the brain. These devices allow us to restore movement to the paralyzed, restore sight to the blind, and revolutionize how humans interact with their digital world.
Team Description:
The BCI Applications Team is responsible for building Telepathy.app—software which enables people with paralysis to use computing devices with precision and ease, via thought alone. Our team spans a wide range of disciplines, from neuroscience and machine learning to software engineering and interface design.
Job Description:
We’re looking for an experienced UI Design Engineer to conceptualize, prototype, and ship novel computing interfaces tailored for BCI. Our ideal candidate will possess the following qualities:
Job Responsibilities:
Required Qualifications:
Expected Compensation:
The anticipated base salary for this position is expected to be within the following range. Your actual base pay will be determined by your job-related skills, experience, and relevant education or training. We also believe in aligning our employees’ success with the company's long-term growth. As such, in addition to base salary, Neuralink offers equity compensation (in the form of Restricted Stock Units (RSU)) for all full-time employees.
What We Offer:
Full-time employees are eligible for the following benefits listed below.
Ready to apply?
Apply to Neuralink
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and technical artists to push the boundaries of what is possible on the Roblox platform. You will be instrumental in informing where we take our animation tools and help advance our capabilities by providing reference animations and new animations for our platform.
You will:
You have:
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Ready to apply?
Apply to Roblox
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox is seeking a 3D Artist with expertise in Key Art, Composition, and Cinematic Character Posing/Animation to join The Kitchen, our internal creative studio. In this role, you’ll help bring Roblox’s worlds, characters, and stories to life through cinematic animation, expressive posing, and high-impact visuals. In this hands-on role, you will be responsible for creating both motion and still imagery, delivering polished 3D Key Art and expressive Cinematic Character Animation that defines how millions of players experience Roblox across campaigns, trailers, and social moments. This role requires an expert eye for composition, lighting, and rendering to produce high-end visuals that serve as the visual heartbeat of Roblox's marketing and brand experiences.
You Will:
You Have:
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Ready to apply?
Apply to Roblox
Senior Facial TD - 6 Month CONTRACT
Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.
Essential Duties and Responsibilities include the following:
Authors high quality photorealistic facial rigs based on FACS using blendshapes
Authors rigging systems to augment or support blendshape-based facial rigs
Authors or contributes to systems/workflows for integrating head and body rigs
Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine
Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
Contributes to automated tools and workflows for runtime optimization
Contributes to tools for ingesting 3rd party facial rigs
Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)
Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools
Processes and cleans 3D or 4D scan data from FACS sessions
Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
May be asked to direct actors through FACS during facial acquisitions
May ingest and integrate facial assets from 3rd parties
May be expected to maintain relationships and provide feedback to external vendors
Other duties may be assigned
Supervisory Responsibilities: This role has no supervisory duties but may mentor other TD’s with regard to facial mechanics, rigging, sculpting, or solving techniques.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills:
Expert-level experience with Maya.
Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3D/4D or comparable; and with deformation transfer workflows.
Preferred experience working with faces for realtime applications (Unity, Unreal or other)
Other Skills: Strong understanding of state-of-the-art approaches to rigging photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; Understands current approaches to facial performance capture & solving; of modern approaches to scanning including lightstage and 4D scanning.
Expert understanding of facial skeletal and muscle anatomy; Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Ready to apply?
Apply to Insomniac Games
This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Please note: This is not a rigging position. We are looking for an animator that is capable of being the bridge between art and technical teams by designing, implementing, and troubleshooting complex runtime animation systems and character behaviors.
What you will do:
• Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
• Innovate and streamline animation pipeline processes and workflows
• Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
• Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
• Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
• Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
• Contribute to the strategic development of internal technologies and artistic processes
What skills you will use:
• 5+ years of industry experience in technical animation for games
• Proficiency in Python, C#, C++ or other programming languages is required
• Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
• Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
• Proven track record of creating visually stunning animations for diverse game genres
• Proactively contributes to the progress of the team and the project
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.
#LI-SP3
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Ready to apply?
Apply to Naughty Dog
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
• Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
• Innovate and streamline animation pipeline processes and workflows
• Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
• Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
• Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
• Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
• Contribute to the strategic development of internal technologies and artistic processes
What skills you will use:
• 5+ years of industry experience in technical animation for games
• Proficiency in Python, C#, C++ or other programming languages is required
• Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
• Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
• Proven track record of creating visually stunning animations for diverse game genres
• Proactively contributes to the progress of the team and the project
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.
#LI-SP3
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Ready to apply?
Apply to PlayStation Global
Forbes is an iconic global media brand that has symbolized success for over a century. Fueled by journalism that informs and inspires, Forbes spotlights the doers and doings shaping industries, achieving success and making an impact on the world. Forbes connects and convenes the most influential communities ranging from billionaires, business leaders and rising entrepreneurs to creators and innovators. The Forbes brand reaches more than 140 million people monthly worldwide through its trusted journalism, signature ForbesLive events and 49 licensed local editions in 81 countries.
Forbes is looking for Social Producers/Editors with proven experience creating original, platform-specific content for channels like Instagram, TikTok, and YouTube Shorts. To be considered for this role, applicants must include a link to their portfolio with examples of social-first video work. This position will require 5 days a week in office in Jersey City or on-site at events.
Responsibilities
The Ideal Candidate
The annual base salary range for this role is $70,000 - $80,000
Forbes has estimated the compensation range set forth above in good faith. The compensation range is what we believe we will offer, and ultimately pay, a successful candidate. In determining this range, we consider the experience, level of education (if applicable to the role), knowledge, skills, and abilities required to be had by a successful candidate as well as the budget and the company’s pay rates, generally. This said, we may have to make changes to our compensation estimates and job descriptions from time to time and we expressly reserve the right to do so. Should we make any such changes, this advertisement will be revised to reflect such revisions. We encourage you to occasionally re-visit this advertisement to ensure that you are abreast of any changes. Thank you for your interest in joining Forbes!
#LI-PM1
This role may evolve over time. While this job description outlines the primary responsibilities, additional duties may be assigned as business needs change. Forbes aims to offer employees the flexibility they need in order to be successful. Some positions may require candidates to be based in a specific location for consideration while some roles may be fully remote (within the U.S.) if it aligns with the needs of the position. This position is only open to candidates residing in California, Colorado, Connecticut, District of Columbia, Florida, Georgia, Maine, Maryland, Massachusetts, New Jersey, New York, North Carolina, Pennsylvania, South Carolina, Tennessee, Texas, & Washington. Due to business operations and compliance requirements, we are unable to consider applicants based outside these states at this time.
Forbes is an equal opportunity employer.
Staff and Applicant Privacy Notice
Notice of E-Verify Participation
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At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this talented team of veteran and emerging artists you’ll collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high profile trailers related to Fortnite and other IP related projects. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline and tooling.
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Ready to apply?
Apply to Epic Games
The world’s most sophisticated companies rely on AlphaSense to remove uncertainty from decision-making. With market intelligence and search built on proven AI, AlphaSense delivers insights that matter from content you can trust. Our universe of public and private content includes equity research, company filings, event transcripts, expert calls, news, trade journals, and clients’ own research content.
The acquisition of Tegus by AlphaSense in 2024 advances our shared mission to empower professionals to make smarter decisions through AI-driven market intelligence. Together, AlphaSense and Tegus will accelerate growth, innovation, and content expansion, with complementary product and content capabilities that enable users to unearth even more comprehensive insights from thousands of content sets. Our platform is trusted by over 6,000 enterprise customers, including a majority of the S&P 500. Founded in 2011, AlphaSense is headquartered in New York City with more than 2,000 employees across the globe and offices in the U.S., U.K., Finland, India, Singapore, Canada, and Ireland. Come join us!
About the Team:
The AlphaSense Brand Team is a creative powerhouse composed of great talent across copywriting, brand design, advertising & filmmaking. This team of creative technologists help drive the innovation, conceptual storytelling, execution & delivery of our brand and products each & every day. At our core, we're here as a partner to the broader business – which we do by identifying customer problems, understanding market needs, & inventing ways to deliver world class brand experiences.
About the Role:
As the Sr. Motion Designer on the AlphaSense Brand & Creative team, you will be the bridge between high-end cinematic motion and the future of AI-driven production. You aren't just an animator; you are a creative architect. You’ll be responsible for defining & executing the visual language of our brand in motion—from product UI reveals to high-concept brand films—while simultaneously building the repeatable, AI-augmented workflows that allow our team to scale.
This role is equal parts "craft" and "innovation." You will spend your time in the timeline (After Effects, C4D) and in the laboratory (ComfyUI, RunWay, Midjourney), finding ways to marry traditional motion excellence with emerging generative tools. Your goal is to ensure AlphaSense doesn't just keep up with the pace of AI, but leads the industry in how it’s applied to world-class brand storytelling.
For base compensation, we set standard ranges for all roles based on function and level benchmarked against similar stage growth companies and internal comparables. In order to be compliant with local legislation, as well as to provide greater transparency to candidates, we share salary ranges on all job postings regardless of desired hiring location. Final offer amounts are determined by multiple factors including candidate experience/expertise and may vary from the amounts listed below.
You may also be offered a performance-based bonus, equity, and a generous benefits program.
AlphaSense is an equal-opportunity employer. We are committed to a work environment that supports, inspires, and respects all individuals. All employees share in the responsibility for fulfilling AlphaSense’s commitment to equal employment opportunity. AlphaSense does not discriminate against any employee or applicant on the basis of race, color, sex (including pregnancy), national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any other non-merit factor. This policy applies to every aspect of employment at AlphaSense, including recruitment, hiring, training, advancement, and termination.
In addition, it is the policy of AlphaSense to provide reasonable accommodation to qualified employees who have protected disabilities to the extent required by applicable laws, regulations, and ordinances where a particular employee works.
Recruiting Scams and Fraud
We at AlphaSense have been made aware of fraudulent job postings and individuals impersonating AlphaSense recruiters. These scams may involve fake job offers, requests for sensitive personal information, or demands for payment. Please note:
If you believe you’ve been targeted by a scam or have any doubts regarding the authenticity of any job listing purportedly from or on behalf of AlphaSense please contact us. Your security and trust matter to us.
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Apply to AlphaSense
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a Senior Gameplay Animator with a passion for creating incredible animations for a AAA title, with a strong focus on player driven actions and combat systems. In this role you will contribute to the unified goal of creating high-quality animations that drive in-game functionality and enhance player experience.
Responsibilities:
Requirements & Skills:
Qualities:
This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO.
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $120,000 - $145,000
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
Ready to apply?
Apply to That's No Moon EntertainmentMob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.
Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition.
We are looking for a Senior Technical Animator to bridge the gap between animation and engineering in video games. In this role, you will design and maintain animation systems, develop tools and pipelines, and work closely with animators, designers, and engineers to ensure high-quality character movement and performance in-game.
You will help define animation workflows and technical standards while ensuring that animation assets integrate seamlessly into the game engine.
#LI-remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com
Ready to apply?
Apply to Mob Entertainment
What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we’re chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we’re looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words — here’s how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game’s narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron’s world.
As our Lead Animator, you’ll be accountable for how our game moves and how our animation discipline grows. You’ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you’ll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.
The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you’re closer to mid-level or principal), your offer may land above or below that range. We don’t just look at years on a résumé — we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we’ll happily walk you through the full details.
Want to get a feel for what it’s like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don’t worry — anything you share with us in the application process is just for recruiting and won’t be shared. You can read more in our privacy policy.
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Apply to Bonfire StudiosWhat's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we’re chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we’re looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words — here’s how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game’s narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron’s world.
We’re looking for a Senior/Principal Animator who understands that every frame communicates something: timing, weight, threat, opportunity. You’ll help define the animation language of a competitive experience, shaping clarity and responsiveness from the earliest stages of development. On a small team, your work will directly influence the feel of every ability, encounter, and moment of impact. If you care about animation as gameplay (and want real ownership over the result) we’d love to see your reel.
The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you’re closer to mid-level or principal), your offer may land above or below that range. We don’t just look at years on a résumé — we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we’ll happily walk you through the full details.
Want to get a feel for what it’s like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don’t worry — anything you share with us in the application process is just for recruiting and won’t be shared. You can read more in our privacy policy.
Ready to apply?
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