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**This is an opportunity to work for a remote-first company. Only applicants living in British Columbia will be considered for the role. Must be legally eligible to work in Canada.**
Driven by PLAYER OBSESSION, we earn our players’ trust by understanding their needs and creating experiences that put them first.
OWNERSHIP means we take responsibility for our work and outcomes; we follow through, learn from mistakes, and never say “that’s not my job.”
With RESOURCEFULNESS, we do more with less, finding creative ways to overcome challenges and deliver impactful results.
Grounded in CONTINUOUS IMPROVEMENT, we are relentless in our pursuit of better; for ourselves, our games, and our players.
We’re looking for a hands-on architect who designs systems AND builds them. You’ll spend roughly 60% of your time in the codebase—writing code, reviewing pull requests, prototyping solutions—and 40% setting architectural direction, mentoring senior engineers, and driving engineering standards. If your last few years have been mostly meetings, slide decks, and delegation, this isn’t the right fit. If you love going deep on hard problems and making an entire engineering org better through your craft, read on.
Location: Remote within British Columbia, Canada
You’ll be the most senior technical IC in the studio, reporting to the President. There is no large platform team beneath you—you’ll have engineering partners, but the expectation is that you personally do the deep technical work, not just point at it.
Must-Haves
Nice-to-Haves
This is not a DevOps/SRE role, a people-management role, or an “architect” role where you draw diagrams and hand them to someone else to build. Day-to-day infrastructure and tooling ownership is supported by an Operations team. You’re the person who makes the whole engineering org technically better by doing excellent work yourself and raising the bar for everyone around you. We’re a small, profitable indie studio—you won’t have a large team to delegate to, and that’s the point. Your leverage comes from your craft, your judgment, and your ability to multiply the people around you.
Salary
($140,000 - $200,000)
The listed pay range reflects the potential earnings for this role. Actual compensation will depend on experience, skills, and alignment with company needs, typically falling toward the midpoint for most candidates
Kano is a remote-first workplace with an in-person attendance requirement 2-6 times a year.
What we offer
About Kano
Since inception, Kano has released twelve gaming titles (seven of which are live serviced today), with over 35 million downloads and close to $100M in sales.
Bootstrapped in 2008, and achieving profitability in 2009, Kano continues to grow its team, game portfolio and player base as an independent gaming studio, with hit games like Mob Wars, Idle Distiller and Monster Country.
Canadian owned and full-remote, we believe in giving small teams of talented people challenging problems and getting out of their way. That’s why we look for the best and brightest to join our team; people who have talent, vision, and commitment.
Check out this article If you'd like to get some insight into our hiring process, our employee manual to understand how and why we do things the way we do, and this fun little video for an intro to the team!
*Kano is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law*
Ready to apply?
Apply to Kano
Driven by PLAYER OBSESSION, we earn our players’ trust by understanding their needs and creating experiences that put them first.
OWNERSHIP means we take responsibility for our work and outcomes; we follow through, learn from mistakes, and never say “that’s not my job.”
With RESOURCEFULNESS, we do more with less, finding creative ways to overcome challenges and deliver impactful results.
Grounded in CONTINUOUS IMPROVEMENT, we are relentless in our pursuit of better; for ourselves, our games, and our players.
Salary Range:
The listed pay range reflects the potential earnings for this role. Actual compensation will depend on experience, skills, and alignment with company needs, typically falling toward the midpoint for most candidates
Kano is a remote-first workplace with an in-person attendance requirement 2-6 times a year.
What we offer
About Kano
Since inception, Kano has released twelve gaming titles (seven of which are live serviced today), with over 35 million downloads and close to $100M in sales.
Bootstrapped in 2008, and achieving profitability in 2009, Kano continues to grow its team, game portfolio and player base as an independent gaming studio, with hit games like Mob Wars, Idle Distiller and Monster Country.
Canadian owned and full-remote, we believe in giving small teams of talented people challenging problems and getting out of their way. That’s why we look for the best and brightest to join our team; people who have talent, vision, and commitment.
Check out this article If you'd like to get some insight into our hiring process, our employee manual to understand how and why we do things the way we do, and this fun little video for an intro to the team!
*Kano is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law*
Ready to apply?
Apply to Kano
**This is an opportunity to work for a remote-first company. Only applicants living in British Columbia will be considered for the role. Must be legally eligible to work in Canada.**
Driven by PLAYER OBSESSION, we earn our players’ trust by understanding their needs and creating experiences that put them first.
OWNERSHIP means we take responsibility for our work and outcomes — we follow through, learn from mistakes, and never say “that’s not my job.”
With RESOURCEFULNESS, we do more with less, finding creative ways to overcome challenges and deliver impactful results.
Grounded in CONTINUOUS IMPROVEMENT, we are relentless in our pursuit of better — for ourselves, our games, and our players.
Kano (https://www.kano.ca/) is looking for a talented, passionate, and experienced Senior Developer to join our Xwars Team. You will be instrumental in building, delivering, and scaling high-volume social and mobile gaming experiences, ensuring performance and stability for millions of players worldwide.
Nice to Have:
Salary Range: ($100,000 - $120,000)
The listed range reflects potential earnings for this role. Actual compensation depends on experience, skills, and alignment with company needs. Most candidates can expect to fall near the midpoint of the range.
Kano is a remote-first workplace with an in-person attendance requirement 2-6 times a year.
What we offer
About Kano
Since inception, Kano has released twelve gaming titles (seven of which are live serviced today), with over 35 million downloads and close to $100M in sales.
Bootstrapped in 2008, and achieving profitability in 2009, Kano continues to grow its team, game portfolio and player base as an independent gaming studio, with hit games like Mob Wars, Idle Distiller and Monster Country.
Canadian owned and full-remote, we believe in giving small teams of talented people challenging problems and getting out of their way. That’s why we look for the best and brightest to join our team; people who have talent, vision, and commitment.
Check out this article If you'd like to get some insight into our hiring process, our employee manual to understand how and why we do things the way we do, and this fun little video for an intro to the team!
*Kano is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law*
Ready to apply?
Apply to Kano
**This is an opportunity to work for a remote-first company. Only applicants living in British Columbia will be considered for the role. Must be legally eligible to work in Canada.**
Driven by PLAYER OBSESSION, we earn our players’ trust by understanding their needs and creating experiences that put them first.
OWNERSHIP means we take responsibility for our work and outcomes; we follow through, learn from mistakes, and never say “that’s not my job.”
With RESOURCEFULNESS, we do more with less, finding creative ways to overcome challenges and deliver impactful results.
Grounded in CONTINUOUS IMPROVEMENT, we are relentless in our pursuit of better; for ourselves, our games, and our players.
At Kano, we build communities through gaming experiences that connect millions of players worldwide. We’re looking for a Principal Engineer (P4 Software Developer) to provide senior technical leadership across our product and backend systems. This role is focused on system design, application architecture, and engineering decision-making - helping teams build scalable, maintainable software while balancing quality, speed, and long-term sustainability.
You’ll work closely with product, design, and engineering teams to guide architectural direction, set engineering standards, and support teams as systems grow in complexity. While you should be comfortable reasoning about infrastructure, pipelines, and security, this role is not a DevOps or SRE position. Your primary focus is on how software systems are designed and built, with day-to-day infrastructure or tooling ownership supported by your Operations team.
Location: Remote within British Columbia, Canada
Salary
($140,000 - $200,000)
The listed pay range reflects the potential earnings for this role. Actual compensation will depend on experience, skills, and alignment with company needs, typically falling toward the midpoint for most candidates
Kano is a remote-first workplace with an in-person attendance requirement 2-6 times a year.
What we offer
About Kano
Since inception, Kano has released twelve gaming titles (seven of which are live serviced today), with over 35 million downloads and close to $100M in sales.
Bootstrapped in 2008, and achieving profitability in 2009, Kano continues to grow its team, game portfolio and player base as an independent gaming studio, with hit games like Mob Wars, Idle Distiller and Monster Country.
Canadian owned and full-remote, we believe in giving small teams of talented people challenging problems and getting out of their way. That’s why we look for the best and brightest to join our team; people who have talent, vision, and commitment.
Check out this article If you'd like to get some insight into our hiring process, our employee manual to understand how and why we do things the way we do, and this fun little video for an intro to the team!
*Kano is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law*
Ready to apply?
Apply to Kano
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