About this Animator (Mid-Senior) role at thatgamecompany
Animator (Mid-Senior)
An active portfolio/reel link is required to be considered for this role.
Role Overview
The primary function for this role as animator is to hand-key animation assets, implement them into the proprietary game editor, and test the implementation of these animations in the game. Because we are a small team, secondary functions may include tasks such as ideation, conceptualization, pre-vis, playtesting, reporting bugs, and fixing bugs.
Responsibilities
Hand keying in-game animation assets for humanoid and quadrupeds in Autodesk Maya and exporting assets using Maya’s game exporter
Submission of assets using Perforce version control software
Implement animations into the proprietary game engine
Testing to ensure game assets are working correctly in-game
Pre-vis style animations for proof of concepts to be used as visual representations of gameplay ideas and intentions
Collaborate closely with other departments to achieve goals and solve problems. These departments may include Engineering, Gameplay, Visdev, Tech Anim and 3D Art
Qualifications and skills
Experience: Minimum 3 to 5 years professional experience in animation - film, tv and or game dev.
Animation Principles: Strong understanding of foundational animation principles (e.g., squash and stretch, anticipation, follow-through)
Software proficiency: Autodesk Maya.
Software Experience: Perforce, VS Code, Unreal Engine, Unity Engine, Figma, Google Suite, Jira, Confluence, Slack, Sync Sketch, Photoshop, and any kind of film editing software such as Premiere.
Excellent communication and collaboration skills with the capability to explain concepts and ideas to animators as well as non-animators
Nice-to-Haves:
A passionate Gamer
Human Anatomy & Animal Anatomy knowledge
Strive to create a gaming experience that brings a positive impact to the gaming world
Experience in creating a game from the ground up
Character Rigging and Scripting
Traditional art skills such as drawing and sketching
Ability to draw storyboards
Interested in ancient human civilization
Experience with or knowledge of coding languages such as C++, Python, MEL, etc.
Perks:
• Paid Time Off, Holidays, and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (CCA)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $78,500USD to $127,800 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
We look forward to meeting you!
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